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[ 4 posts ] |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Location: New Jersey, USA
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 [W.I.P.] A farm by Nakia
[W.I.P.] (DC)AmikanFarmhouse I plan to start with a simple farm and add to it as I become familiarwith the CK. Eventually I want a house for the player. NPCs, animals, smith tools and maybe a brewery. A little village but owned by the player. It would generate income for the player.
_________________
 Once a rogue always a rogue.
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| Tue Jan 24, 2012 8:35 pm |
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Kosh
Acolyte
Joined: Mon Feb 23, 2009 9:58 pm Posts: 475
Activity Points: 345
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 Re: A farm by Nakia
Sounds like a nice idea Nakia. Alas I am no qualified modder, same as with Oblivion I knew some tricks and how to fiddle with the CS, but that's all. I do know how to play test though, so if you need me for that, I am in.
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| Tue Jan 24, 2012 8:46 pm |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
Donate
Reputation: 5
Location: New Jersey, USA
Has thanked: 45 time
Have thanks: 14 time
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 Re: A farm by Nakia
Thanks, Kosh, I will definitely need play testing. I want to do this in stages. Make a basic farm with farmer, wife and gandma. Test it then go on to the next stage.Suggestions are also welcome. I am thinking of a quest to get the house. A ghost who has lost something and the player needs to find it then receives the deed to the house. Something along that line. I get tired of the hack and slash quests. Although the item might be guarded by something that doesn't want you to find it.
_________________
 Once a rogue always a rogue.
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| Tue Jan 24, 2012 8:55 pm |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
Donate
Reputation: 5
Location: New Jersey, USA
Has thanked: 45 time
Have thanks: 14 time
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 Re: A farm by Nakia
I am currently working on this Mod in order to get familiar and comfortable with the CK.
_________________
 Once a rogue always a rogue.
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| Sat Feb 11, 2012 8:49 pm |
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