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 A Question on Item Placement. 
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Apprentice
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Post A Question on Item Placement.
Ok, well I saw on tesnexus this Imperial Dragon Cape, and I was like, hey, I'd be nice to have a cape to go with my champion armor. However, the author of the mod only placed the meshes and textures in the file, leaving me to make an .esp for it. So, Im wondering how do you place a item ingame like that?

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Tue Apr 21, 2009 3:25 pm
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Post Re: A Question on Item Placement.
1.open CS

2. open File/ data

3. load Oblivion esm

4.in the object window open clothing (double click)

5. left click

6.choose new (right click)

7. in the window which will show up ...give an ID (must be unique...for example GBWCape ), name ( which will be shown ingame...for example Dragon Cape)..weight and value ( should be clear :P )....enable playable ....
for a cape try tail for biped....then add nif file ( look for your meshes and doublecklick )...the same with the world model
( this is the gnd mesh)..and the icon ...when ready click ok....

8. safe youe esp


Tue Apr 21, 2009 7:28 pm
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Post Re: A Question on Item Placement.
thanks. for having been playing oblivion since it came out, I should really think about learning how to mod.

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What a distressing contrast there is between the radiant intelligence of the child and the feeble mentality of the average adult

The voice of the intellect is a soft one, but it does not rest until it has gained a hearing.

-Sigmund Freud


Tue Apr 21, 2009 7:46 pm
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Acolyte

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Post Re: A Question on Item Placement.
we got plenty of tutorails :)

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Tue Apr 21, 2009 8:38 pm
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Post Re: A Question on Item Placement.
yeah, i've just never gotten around to it. laziness is the scourge of me.

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What a distressing contrast there is between the radiant intelligence of the child and the feeble mentality of the average adult

The voice of the intellect is a soft one, but it does not rest until it has gained a hearing.

-Sigmund Freud


Tue Apr 21, 2009 10:48 pm
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Post Re: A Question on Item Placement.
Eh, good thing you made it out of bed today ;)

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Tue Apr 21, 2009 10:56 pm
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Post Re: A Question on Item Placement.
well, actually i've hardly left my bed today, as I have the flu. ugh.

anyways. how do i actually put the item ingame. Because i tried just putting it on the floor in the tiber septim hotel, and nothing happened. and then i tried to place it in the inventory of the lady who owns the place, but it didnt show up ingame.

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What a distressing contrast there is between the radiant intelligence of the child and the feeble mentality of the average adult

The voice of the intellect is a soft one, but it does not rest until it has gained a hearing.

-Sigmund Freud


Tue Apr 21, 2009 10:59 pm
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Post Re: A Question on Item Placement.
G.W.B. wrote:
well, actually i've hardly left my bed today, as I have the flu. ugh.

anyways. how do i actually put the item ingame. Because i tried just putting it on the floor in the tiber septim hotel, and nothing happened. and then i tried to place it in the inventory of the lady who owns the place, but it didnt show up ingame.


create a new unique container...use a chestor crate or barrell etc etc from the container list , rename the ID to for example "mycapechest" and safe...then place you cape into the new chest ..place your chest at a location of your choice..safe your esp....

...did your cape show up in the CS ??


Wed Apr 22, 2009 8:10 am
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Post Re: A Question on Item Placement.
whenever i try to put it in, it just shows up as intersecting yellow lines.

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What a distressing contrast there is between the radiant intelligence of the child and the feeble mentality of the average adult

The voice of the intellect is a soft one, but it does not rest until it has gained a hearing.

-Sigmund Freud


Thu Apr 23, 2009 1:10 am
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Post Re: A Question on Item Placement.
I guess you mean these big yellow !

this is a sign for missing meshes...this sounds like you have created a cape , but have missing meshes...
you need two meshes the first one is for the cape you are wearing ( biped model) this mesh has the ending ...Nif
the second mesh is for the cape puting it somewhere (world model) ...the world model mesh must have the ending _gnd.Nif...


Mon Apr 27, 2009 9:02 pm
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