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 A Saints Tale - Rebirth 
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Draconic Admin
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Post A Saints Tale - Rebirth
First analysis... the quest system has unfortunately become far more detailed and therefore difficult to use. however hopefully i will be able to overcome this. the dialog is the biggest change as we thought from the original video detailing the changes and improvements of the CK over the CS. the other big issue i found would be the rotation of the camera. instead of rotating around your current position (like standing in your room, and turning in circles. you orbit around the origin of the cell, which is highly unfortunate. in the past by clicking on an object, you can then circle around the selected object. however this is one thing that can be overcome.

with this said, i have written the first quest for this mod, and created the initial NPC. for whatever reason he does not have the option for me to talk to him. i am sure that i will be able to solve this at some point in the future.

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Sun Feb 12, 2012 12:57 am
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Oracle
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Post Re: A Saints Tale - Rebirth
Building houses seems to be similar to Morrowind. Pathing which I was good at in Oblivion is gone. Navimesh is a total mystery to me. I have a headache.
Good luck, Scythe.

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Sun Feb 12, 2012 2:53 am
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Post Re: A Saints Tale - Rebirth
Yeah. What I'm hearing about navmesh bug and quests is kind of scaring me.


Sun Feb 12, 2012 10:41 am
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