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 A Saints Tale: The Glory of Eagles Pass 
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Post Re: A Saints Tale: The Glory of Eagles Pass
biulding3015 wrote:
updated, and uploading version 5.5 to nexus right now...

fixed the missing staic in the ruin, fixed the inn keepers bug, she now has the key to open that door, and fixed the ctd issue with max, so the mod should be all ready to go

ps, lunas door... not sure why, should be doing that, maybe a mod reset if u used version 5, and then went to 5.3...

not sure.. not game cripling error.. so nothing to restart the quest serise over for :P

biulding



hey..good work will dl today :)

for the doors..if doors( persistent) are edited in an updated version of a mod..you defenetely have to create a clean safegame for playing the updated version ;)

rock on


Mon Apr 20, 2009 7:07 am
Kinsman
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Post Re: A Saints Tale: The Glory of Eagles Pass
If you ever move a persistent object in a mod that has already been released to the public, you should change the object's Form ID. This will ensure that it becomes a new object in people's saves so that it ends up where you have moved it to, instead of remaining where it used to be.


Mon Apr 20, 2009 12:43 pm
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Oracle
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Post Re: A Saints Tale: The Glory of Eagles Pass
I'm back. I'm soo sorry guys I couldn't record the lines. I think the punishemnt is fine...

Sorry Euther, I tried to contact you but I can't send you an e-mail (all came back to me). That's why I tried to at least stay in touch with Biulding. Maybe you have MSN address?

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Wed Apr 22, 2009 5:26 pm
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Post Re: A Saints Tale: The Glory of Eagles Pass
Hi Lalwende, great to see you're back!
Maybe give Euther a pm, that usually works.


Thu Apr 23, 2009 1:05 pm
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Oracle
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Post Re: A Saints Tale: The Glory of Eagles Pass
Ok, thanks Kosh :)

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Sat Apr 25, 2009 9:01 am
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Draconic Admin
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Post Re: A Saints Tale: The Glory of Eagles Pass
preparing for version 5.6

fixed quest 6, so that the quest will complete, and luna now takes the artifcats

added the quest picture to quest 12

added suport for legend of san kor

biulding

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Sat Apr 25, 2009 7:06 pm
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Kinsman
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Post Re: A Saints Tale: The Glory of Eagles Pass
Scythe asked me if I could provide a patch for Eagle's Pass to work with Better Cities (in Cheydinhal, Eagle's Pass adds a building in a location where BC adds a big boulder, some smaller rocks, a couple archery practice targets).

Well, rather than make a patch, I instead edited Better Cities itself, adding in a toggle command to disable the conflicting objects. This is now available in the newest version of Better Cities released yesterday, so now BC and Eagle's Pass should be fully compatible, without any need for a patch.


Tue Oct 13, 2009 5:09 pm
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Post Re: A Saints Tale: The Glory of Eagles Pass
:D sweet vor, great work... will re-dl bc asap :) thanks again mate... as i said before, wasnt the worst conflict in the world ;) but hey :)

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Tue Oct 13, 2009 8:45 pm
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Disciple
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Post Re: A Saints Tale: The Glory of Eagles Pass
Nicely done, Vorians, and much appreciated

I likey to work together (kind of, more like you working both sides of the fence, but you get my meaning)

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Tue Oct 13, 2009 10:54 pm
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Post Re: A Saints Tale: The Glory of Eagles Pass
anyone have any clue why this mod was pulled from nexus?

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Wed Jul 07, 2010 3:20 am
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