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A Saints Tale: The Legend of San Kor
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Lefty Scaevola
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Joined: Fri Jul 03, 2009 10:05 pm Posts: 139
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 Re: A Saints Tale: The Legend of San Kor
playtest continued: Quest5 Quest update 1 should give more information on where to go The quest target from stage 1 and the later quest update 10 indicate that aaabeggerLK Mednicus should be IN the Cheydinhal Inn, but he is outside in CheydinhalWorld: CheydinhalExterior07 On approaching the new campsite marker for Water Birth Caverns you get update 1 for LegendKorQuest10 which breaks the rest of the questline by disabling and enabling references out of time. At this point with needed location disabled it is broken more than I can compensate for using the console. Quest stages cannot be undone with the console.
Further, Ludus Experimentus sayeth not.
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
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| Tue Oct 25, 2011 3:29 pm |
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Nowena
Draconic Admin
Joined: Fri Feb 27, 2009 8:08 am Posts: 1982
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 Re: A Saints Tale: The Legend of San Kor
Great reports, Lefty. Scythe will love them and find them extremely useful.
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| Wed Oct 26, 2011 12:43 pm |
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Scythe
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 Re: A Saints Tale: The Legend of San Kor
when i said the disclaimer that it is beta.... i was expecting something like what you reported >.> sigh* thank you lefty  i will be more than happy to fix this, and the beggar should go into the inn every so often durring the day 
_________________ Dragon Captions: Forums One Life, One Honor, Protect and Serve
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| Fri Nov 04, 2011 4:30 am |
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Scythe
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 Re: A Saints Tale: The Legend of San Kor
fixed the issues that have been reported this far... i will run a quick test today and try to fix more then re-release this
thanks again lefty
_________________ Dragon Captions: Forums One Life, One Honor, Protect and Serve
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| Thu Apr 12, 2012 5:33 pm |
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Nowena
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 Re: A Saints Tale: The Legend of San Kor
Good to see you're still on this, Scythe. I look forward to your report.
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| Fri Apr 13, 2012 1:07 am |
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Scythe
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 Re: A Saints Tale: The Legend of San Kor
the sunken cove has gotten a new graphic look in some areas, i will hopefully expand this further in the coming weeks...
the errors lefty reported thus far has been fixed... i have made a list of additional tweaks that will help with the overall quality of the mod.
version 2.1 of this mod is now available on nexus
_________________ Dragon Captions: Forums One Life, One Honor, Protect and Serve
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| Fri Apr 13, 2012 1:51 pm |
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Nakia
Oracle
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 Re: A Saints Tale: The Legend of San Kor
Thanks for the update, Scythe. Good to see you here. 
_________________
 Once a rogue always a rogue.
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| Fri Apr 13, 2012 2:14 pm |
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Lefty Scaevola
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Joined: Fri Jul 03, 2009 10:05 pm Posts: 139
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 Re: A Saints Tale: The Legend of San Kor
Need to update the long description at Nexus, including version. There is nothing on the face page to indicate the new file update 2.1. Something must have glitched at Nexus because I recall the "last updated" date on the file front pages used to change for a new file upload, but I have noticed this and two other files where it did not do so.
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
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| Sun May 13, 2012 9:13 pm |
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