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 A Saints Tale: The Legend of San Kor 
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Draconic Admin
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Post A Saints Tale: The Legend of San Kor
okay, next week, i plan to start this mod,

this is the second part of the saints tale storyline, the first being eagles pass.

this mod will not be as fighting based as eagles pass was, this one involves more researching, and note finding, ie, stuff of that nature...

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Fri Apr 10, 2009 11:30 pm
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Post Re: A Saints Tale: The Legend of San Kor
awesome. i like a more story driven, intellectual quest sometimes.

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Sat Apr 11, 2009 2:43 am
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Post Re: A Saints Tale: The Legend of San Kor
hehe thanks mate, of corse there will be fighting ;) cant have no fighting in things, but hopefuly not as much,

biulding

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Sat Apr 11, 2009 1:28 pm
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Post Re: A Saints Tale: The Legend of San Kor
Can't wait to hear more about it. I agree with G.W.B., one of the best things about Oblivion is the story and the questing, imo.

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Sun Apr 12, 2009 6:38 am
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Post Re: A Saints Tale: The Legend of San Kor
If you need any help in making a town I am getting quite board of making houses and basements in white pass. Making crypts forts and others too.

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Sat Apr 18, 2009 9:03 pm
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Post Re: A Saints Tale: The Legend of San Kor
hehe dont give up doom, i know u can do it :P

as for legend of san kor, the quest i have layd out now, is following clues, u find a message from.... for now... X (might change the name latter) and they keeping giveing u cryptic clues, of where to go, and what to do.. gathering diffrent things, and doing diffrent tasks....

im not sure entirely how to head this story. i only have a rough idea of how to lay this one out...

A Saints Tale: Resurrection, i have alot more laid out than this one, and A Saints Tale: War of the Saints, is fairly linear,

hehe im not giving away anything in either of those two yet though ;)

ps, the last two are mainly fighting, and this one is researching, following cluse, puzzels, ect

hm... might do something like blood and mud, give the player a book that tells you everything u need to do, but put it into a riddle, and give the player very little help on where to go, or what to do.. hm... like that idea....

also, the most insigifcant chars in eagles pass, will become very indepths, and important in this one... those who barely had any lines, will become main charectors...

biulding

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Sat Apr 18, 2009 9:07 pm
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Post Re: A Saints Tale: The Legend of San Kor
Quest 1: CrossRoads
this is the quest, were you are guided by an unforceen mysterious person, being tiped, and hinted in the direction you must go, to find your begings, and to being to unlock the mysterise of the saints

this mod will included, the tomb of san drew, in addtion to the tomb of another saint ;) not saying which one yet (you find two tombs in the first part, now u find two more ;) more old faces will show up along your path, along with a bunch of new ones...

and of corse, the plot will grow ever thicker, and more complex than before...

ps, resurection (part III) is the last major climatic mod, hehe were most of the big secrets are reviled ;) but ive changed the coding so that Legend of Kor, Resurection, and War of the saints, will not work until eagles pass is beat, and so on :D hehe

just thought i would give u all an update

biulding

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Thu Apr 23, 2009 8:27 pm
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Post Re: A Saints Tale: The Legend of San Kor
Thanks biulding, it is an interesting story and fun to follow :)

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Thu Apr 23, 2009 11:05 pm
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Post Re: A Saints Tale: The Legend of San Kor
a new journal that the player finds in the mod... i will take out an exert of it...

Quote:
entery 82
Saint Valgarise is far more twisted than i had ever imagened. his plans are far far far to cruel to begin to understand. i just watned a little more power.. thats alll.. was that to much to ask for? i didnt want to kill al my family... i wont... i cant.. i must not let him do this.. for my belvoed kira.. for dear illia.. kor..... and all the others.. i cant let valagirse do this.... i will split their army... thats why i will do.. if i can split them, then maybe they will not win aginst kor. this is the last time i write... as a free man.

Entery 85:
me, and rothlin have left... and taken 200 of valgarise's men... we must head somewhere... anywhere.. i cant go to kor, for the devil will find us, and kill us all.. i must go somewhere secluded...were they will find me, and i will do as much damage to their offencive as i can.. i know i will not live to see my darling kiara alive..
i regret all of this.. i only can hope that kor, and all the others can find it in there hearts to forgive me... for the foolish mistakes i have done.

Entery 91:
this is it, the last time i shaw write in this jorunal... the last time i shall hold a pen, or think a thought... this is my final hour. valgarise is here... he is leaidng his force of over 900,000 blood-crest knights... me and my poor men will not be able to defend aginst this... we shall all die valiently on the field of battle... i can only hope my offesnive will be producitve.. i hope i can damage his army... so that kor might win.... i know i cant not live, so i must do wat i can for my family... farwell nirn... i gooo to oblivion.

Saint Alona Ria


tell me wat you all think

biulding

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Fri May 01, 2009 2:12 am
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Post Re: A Saints Tale: The Legend of San Kor
Great, I really enjoyed all the quests in the first pack. But you should really watch out what your typing, like adding capitals, correct grammar, and correct mistakes in words.

Also, in Saint's tale, the 11th quest, where I have to get those 3 stones out of the main chamber, those Bruma guys were already there, and that triggered the final quest (quest 12).

But, keep up with the good work! I love them, very good story too.


Fri May 01, 2009 4:06 pm
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