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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Fri Sep 18, 2009 9:29 pm 
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there was a dc mod, by the title of Dc Duke of colovia, which added the estate for the duke of colovia, once u reach that rank, which added a strong hold for the duke, but was never completed....

i still have thoughts on an idea such as this, i belvie there may be some other dc projets in the works that have this kind of ideas aswell ;)

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Sun Sep 20, 2009 12:06 am 
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Sounds like something intersting.

Makes me htink of a oblivion troll mod I read abouyt a few years back caled something duke.

But the actual mod just added a uniform from the university of duke's football team instead (wow, that thread had some flamewars lol)

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Sun Sep 20, 2009 1:17 am 
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i can imagen, lol :P

i dont see a good point in "joke" mods that add things that dont fit into the game world... just kinda buggs me i guess :P

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Sun Sep 20, 2009 1:44 am 
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Whats funny is some of the better mods I've seen are in the 'cheats' section on the nexus, such as one that lets you play as Sheogorath, with the 'Daedric Prince of Madness' as your race, health/magicka/stamina at 999999, enchantments such as continualy restore health/magicka, etc etc, and lotsa random spells such as rain various objects.

TBH I think that mod points out how hard SI fails in the end, since you should at the very least have a ongoing miniquest to devolp your powers, or have them devolp each time you level up afterwards, plus gaining new spells appropiate to the god of madness, not to mention new/differnt dialouge, and the chance for a totaly differnt ending to the main quest (martin never goes all F YOU IM A DRAGON to mehrunes, instead you make yourself large, or mehrunes small, and fight him to prevent his destroying your source of amusment)

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Sun Sep 20, 2009 3:11 pm 
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hehe si has its issues aswell... no aftermath... seems alot of things in both oblivion and fo3 lack suport for after their endings...

like the example u pointed out bout sheo for example.... hehe or kvatch in the orginal game....

meh

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Sun Sep 20, 2009 5:01 pm 
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The are some mods that you can gain the titles but I agree. A Duke of Colovia mod would be awesome. Are you still have any plans for it, Scythe? :)

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Sun Sep 20, 2009 8:27 pm 
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i never did, cnc did... a long time ago....

but i dont anymore.... doubt it will everr come true

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Sun Sep 20, 2009 9:33 pm 
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Oh, pity... I hoped you have taken it over...

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Mon Sep 21, 2009 2:52 pm 
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Scythe wrote:
hehe si has its issues aswell... no aftermath... seems alot of things in both oblivion and fo3 lack suport for after their endings...



Thats because they're not designed as RPGs first and foremost.

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 Post subject: Re: Buying a castle in Oblivion
PostPosted: Wed Sep 30, 2009 1:47 pm 
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Kosh wrote:
Isn't there such a shady/obscure bank in Cheydinhal, where you are not allowed to enter. Anyone of you enterprising thief's ventured there already? I have not so far. Maybe this can be exploited/made use of? :mrgreen:


I think what is being referred to here is Willow Bank in Cheydinhal. I've never broke in to this one and never noticed any link to a quest. Think I'll check it out next time I get a chance to play.


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