
Re: Can YOU spot the secret message in this picture ?
Scythe wrote:
haha that would be an intersting idea for sheogarths torture cell

or something like that... haha
WhiteTorch wrote:
my brain hurts...

Thus supporting my premise!
Sheogorats classic mind***k can best be done by making the map itself disorient the player.
Prehaps have a few cells be animated .gif's that essently have random things pop up in the darkness as well.
Crap, I origonaly suggested this just as a joke but now its suddenly seeming like a cool idea........
hmmmmm now to plot a quest with multiple ways to RP it (not just multiple ways to combat boy thru it like those lunkheads @ beth tend to rely on !

)
Prehaps a TEC expansion on SI.
AFTER you finish the main SI plot Jugalug leaves a note in your inventory, describing how to actualy become a daedric prince.
It would need to be prehaps one of the longest and hardest quests ingame, making the main quest look short.
It would have to be prehaps the hardest, because the benefits are the greatest.
But at the same time, it would have to be balanced with your devolping powers as a god.
When you read the letter, you take your first step. Your race is changed (to Daedric Prince) your class is changed as well (prince of Madness)
(If thats not doable, just have something similar to vampirism that greatly boosts stats)
From there, you follow insane clues quests and dungeons that sheogorath put into place ages ago.
Quest markers for some things, but in the dungeons themselves, its all figuring it out on your own.
Each dungeon you complete, or quest you finish in one way or another, brings you more power as a daedric prince.
At first, you simply become superhuman, you are much stronger than anything ingame, but as you progress you become strong to the point of being impossible to hurt even.
In the cheat section of the nexus theres a 'become sheogorath' mod, prehaps get premession to make some use of the stuff associated with it, otherwise just use it as inspiration.
Spells would need to be various overpowerd magical attacks (100 damage each, for a few seconds or longer) with area of effect varriants.
Various scripted crazy spells, raining cheese, flaming dogs, etc etc.
As for the point of the quests, prehaps have it explained that the 'mantle' of a daedric prince can be create by each daedra combining their powers and thusly creating a new daedra, with the number of daedric princes lending their power increasing the new princes power.
Have it explained that most of the daedra lent a bit of themselves into creating the mantle of sheogorath, as they all wished to get rid of jygalig (or however his names pronounced)
That means that your final form is essently on par with that of the origonal daedra.... if you can survive that long and obtain full immortality.