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Euther
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 Cerunia's Heirloom....
Anyone recognize this or the MOD it comes from??? I have it in my inventory, and when I drop it I seem to be misssing it's meshes...
Thanks, Euther
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| Sat Apr 18, 2009 9:03 pm |
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Doombuggie41
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 Re: Cerunia's Heirloom....
is that from a quest from anvil? with the woman at the flowing bowl and the farmhouse?
_________________

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| Sat Apr 18, 2009 9:10 pm |
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Euther
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 Re: Cerunia's Heirloom....
Na... It is a part of GOC... Problem solved..
Got another question... If you disable (uncheck) ESP files, is that supposed to install (delete) the associated files?
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| Sat Apr 18, 2009 9:15 pm |
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Scythe
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 Re: Cerunia's Heirloom....
like if ur holding a item the mod adds? it will delte all things in your game associated to that mod, or should... sometimes there are residual things that hang on...
biulding
_________________ Dragon Captions: Forums One Life, One Honor, Protect and Serve
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| Sat Apr 18, 2009 11:58 pm |
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Euther
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 Re: Cerunia's Heirloom....
Ya.. I was talking about removing meshes and textures... for example... Not in game... 
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| Sun Apr 19, 2009 1:01 am |
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Scythe
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 Re: Cerunia's Heirloom....
hehe u always have to remove them manuly... which is a pain...
biulding
_________________ Dragon Captions: Forums One Life, One Honor, Protect and Serve
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| Sun Apr 19, 2009 1:56 am |
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onra
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 Re: Cerunia's Heirloom....
for the meshes and textures... that' s why I recommend to use unique meshes and texture paths and not using the vanilla ones if possible... A lot of bugs are caused by overwriting or deleting meshes and textures using the same paths...so to answer the question completely... it is of course the best solution to deinstall a mod complete with all of his resources...but make sure when you delete for example the meshes that they are not used by any other mod...example you are playing a mod using slofs robe meshes xy....then you install a new mod which is using the same robe meshes....( but you don't know as you are simply overwriting the comple meshes without having a deeper look  ) the second mod is crap and you delete it with all of its resources...bang ..your first mod will have missing meshes... next thing which is highly recommended, is to create a clean savegame, as you can not be sure ( without having a deeper look) if the deleted mod has changed any persistent things of the original game ( like doors etc)...last but not least some mods are editing the ini files.... rock on
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| Sun Apr 19, 2009 7:39 am |
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G.W.B.
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 Re: Cerunia's Heirloom....
well euther, as for what cerunia's heirloom is from. it's from one of your teams own mods. Obviously firespark didnt read this thread because you get that sword at the very end of the GoC quests, from the swamp moth captain. In case you were wondering.
_________________ What a distressing contrast there is between the radiant intelligence of the child and the feeble mentality of the average adult
The voice of the intellect is a soft one, but it does not rest until it has gained a hearing.
-Sigmund Freud
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| Tue Apr 21, 2009 1:37 am |
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Euther
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 Re: Cerunia's Heirloom....
@GWB, thanks dude... see post above "by Euther on Sat Apr 18, 2009 5:15 pm"... Got it figured out!!! Much obliged to you for letting me know, as well!
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| Tue Apr 21, 2009 2:56 am |
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firespark
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 Re: Cerunia's Heirloom....
myth confirmed: that's hundred percent my short sword haha.. (busy busy busy in real life) eh i also had another person reporting a key missing.. did you remove the files of Guards of Cyrodiil or something? 
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| Wed Apr 22, 2009 6:57 pm |
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