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 County Sutch - New Haven 
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Kinsman
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Post Re: County Sutch - New Haven
I will give it a run through Saturday, I have the DCRP in an OMOD, so I can plug it in and out.

I am, however, not clear with this instruction

Scythe wrote:
you have had to dl the full package from nexus... and then replace with this one...
Do I download parts from two locations?

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Wed Jul 28, 2010 12:54 am
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Kinsman
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Post Re: County Sutch - New Haven
Ok I t looks like it is just a new .esp, I will assemble a folder and OMOD it with the meshes and textures

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Wed Jul 28, 2010 1:16 am
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Kinsman
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Post Re: County Sutch - New Haven
I combined the new .esp with the other files (meshes and texrues) of the County Sutch - The Ancient City of New Haven and oblivion would not start.
Is it supposed to go with the those data files or the ones from
Dragon Captions - The Imperial City of Sutch Reborn version 9.0?

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Wed Jul 28, 2010 1:56 am
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Draconic Admin
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Post Re: County Sutch - New Haven
oh i figured out the issue on my part :P i apparently... removed the 'usage' of dcrp... but didn't remove the master file... so ill fix that and have it for you tomorrow... thank you for the fast work mate :) and sorry for the lack of instructions...

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Wed Jul 28, 2010 4:27 am
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Oracle
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Post Re: County Sutch - New Haven
I will install a special Oblivion and take a look hopefully in the next couple of days. I need a clean install for testing purposes anyway. Depends partly on how bad the weather is here. And if we have power outages. So far that has not be a major problem in my area.

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Wed Jul 28, 2010 11:12 am
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Post Re: County Sutch - New Haven
Hmm. Sorry, Biulding. I have DCRP installed.


Wed Jul 28, 2010 12:32 pm
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Post Re: County Sutch - New Haven
i take that in part as a good thing nowena :) shows that you actually spent time to dl it :)

but yes... i thought of another issue as well... hm... the new esp up there requires CSRM (part of the new DC|RP) and that has not be released yet either... hm...

the new system will have two packs... CSRM and ASTM... i may or may not break them down later on... in case ppl prefer the broken dling (some do :P)

opens up a whole new door of stuff i need to get done :)

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Wed Jul 28, 2010 2:37 pm
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Kinsman
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Post Re: County Sutch - New Haven
The OBMM is a great help for play testing, allowing you to put in and take out the entire mod, rather than just check and uncheck the .esp and .esm files. I sometimes go one step further and move the deactivated OMODs to another folder for storage particularly when I would otherwise get hundreds of warnings from OBMM's conflict detector (which also looks at deactivated OMODs).
What would be even better for a modder, is multiple Oblivion installations, or different hard drive or partitions.

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Wed Jul 28, 2010 2:55 pm
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Post Re: County Sutch - New Haven
that would be fortunate... for me... for example... one with DCRP, one with CURP, and one without either :P

just got a moment to sit down with the computer... not sure how long it will be before i can change the file dependence and such...

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Wed Jul 28, 2010 6:58 pm
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Post Re: County Sutch - New Haven
Well, now that all your stuff is moving away from DCRP, I'm thinking I may have to convert back to CURP - along with the resources you are packing with your mods. Am I right in assuming CSRM and ATSM will come with your mods or are they something that will need separate downloads?


Fri Jul 30, 2010 11:16 pm
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