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D.C. C. K. Kvatch Guard Towers 2.6 reports
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Lefty Scaevola
Kinsman
Joined: Fri Jul 03, 2009 10:05 pm Posts: 138 Location: San Antonio, TX
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 D.C. C. K. Kvatch Guard Towers 2.6 reports
The eastern fort has two towers with a gate arch and wooden portcullis to the west, a tower on the NE corner, and a curtain wall connecting the NW and NE towers. The NE tower has a wooden portcullis just hanging out into the air to the south over the road, no gate arch and no tower to the south. EDIT, Nevermind, the missing tower and gate arch appeared next time I loaded the cell.
The tent at the orc camp near the northern tower is on a slope and has one end sticking up into the air.
The wording of the quest updates should be reviewed for inconsistencies with the quests and improved writing. ie Quest AA9Kv (siege) ends at stage 40 (complete quest) with a quest update "The captain told me to get my men ready, and arm myself, since an attack will start soon. If I am ready I should speak to him again." suggesting to the player there should be more.
In AA3KvRealQ and AA8Kv the NPC at the Lodge has the title "General" but the quest update refer to him as "Captain".
In AA3KvRealQ the quest update tells you to take a message to "The corporal" but the NPC you deliver it to has a different title, the stage 20 update says "it might be better bringing a few Kvatch Guard along with me." but there is no provision to do that.
in AA8kv the NPC guard you speak with is called "The Sergeant" in quest updates but just has a name and no title.
From version 2.1 (I did not replay the quests when updating to 2.6) the captain's swords you get as a reward has a 0/0 magicka charge.
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
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| Fri Jun 25, 2010 2:24 pm |
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