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 (DC) County Sutch - County Seat 
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Acolyte

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Post Re: (DC) County Sutch Reborn
Scythe wrote:
that is the one big thing ob lacks... fountains... (well there are alot of things it lacks... but if it didnt... then modders like me would be pointless :P)

anyway... um... theres not really that much else... if anone is on nexus and find a good fountain... do let me know :)

or a good vine resources... that would be nice too :)


I can't quite find very useful stuff and I doubt if they are modder's resources, but you might consider:

Fountains:

Let the people drink:
http://planetelderscrolls.gamespy.com/V ... il&id=2634
Bathing Mod:
http://planetelderscrolls.gamespy.com/V ... il&id=3505
The Mist Retreat:
http://planetelderscrolls.gamespy.com/V ... il&id=3316
Nascosto Isles 3:
http://planetelderscrolls.gamespy.com/V ... il&id=2803

Vines/Vineyards:

Oblivion Wine Overhaul:
http://planetelderscrolls.gamespy.com/V ... il&id=4331
Shadowcrest Vineyard and Shadowcrest Vineyard COBL:
http://www.tesnexus.com/downloads/file.php?id=22810
Qarls Harvest_Shadowcrest Vineyard Compatability:
http://www.tesnexus.com/downloads/file.php?id=30528


Sat May 29, 2010 7:43 pm
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Draconic Admin
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Post Re: (DC) County Sutch Reborn
thanks for the mods mate... i will review them and see if anything in them is needed :)

as for sutch...

i just completed the orc's den... its a shady pub in the under city... hehe its also the site of quest 6, sub quest 1's action... there are going to be three sub quest in quest 6... i hate to go down after quest 5... but still :P i feel a couple of these lenght will help out weigh the shorted number :) haha

so tomorrow i can get onto creating the subquest one... then maybe two and three... still need to think of the thrid sub-quest's storyline...

o well all of that is for tomorrow...

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Sun May 30, 2010 3:23 am
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Oracle
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Post Re: (DC) County Sutch Reborn
A staff. a famcy staff with at least 100 charges, that does multiple damage, fire, ice, electricity. If we find one that looks right we can fix it, yes?

http://www.tesnexus.com/downloads/file.php?id=18605

It is based on the Ori staff from Stargate I one of my favorite SciFi series. :) Not lore I know but I think it lookds alright and it is a modder's resource.

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Thu Jun 03, 2010 12:07 pm
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Post Re: (DC) County Sutch Reborn
anything that looks halfway reasonable within the game world works...

someone once told me... no mod agrees with lore... becuase lore is what beth creates... so no mod can be lore... since beth does not create it (well the dlc, but that is offten refered to as vinilia/base conenet :P)

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Thu Jun 03, 2010 10:21 pm
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Post Re: (DC) County Sutch - County Seat
quest six part a is complete... parts b and c will hopefully be shorter than a... which is quite long imo ;)

just an update

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Thu Dec 23, 2010 2:26 pm
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Post Re: (DC) County Sutch - County Seat
glad i do post little update snipets for myself... makes it that much easier to pick up on stuff later...

i spent the past day reworking the ESM and the City walls... i like the revamp far better than the orginal city walls but that is just me...

the entire File Strucuter for the ESM will be changing for the next version. this will not affect the Docks. and should not affect New Haven once it is converted to the CSRM

Sutch Under City will be having random 'generic' npcs wondering about every so often... and if a faction were to be killed... a new faction will replace them... like if you kill a skooma den... they will be replaced by a real bar ;) not giving hints or anything

biulding

"It has been forty years since the great battle for sutch. in those years, the city and county have been rebuilt, for the better. however, the county seat has sealed its gates to the public. in this time, New Haven City has taken its place as the administrative forces in the county... if the True Count of Sutch got word of this; there would be threats of revolt. no matter how perfect things look on the outside, there core off ten is rotten -- sutch is no different. do you dare delve into the secrets of the city? and uncover the hidden past of the Kynerithian knights? what are the origins of its counts

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Wed Feb 02, 2011 1:59 am
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Post Re: (DC) County Sutch - County Seat
I am here, Scythe. :D Let me know if you need testing and I will see if I can get Oblivion up and running. Haven't been doing any game playing lately. But will see what I can do if you need me.

Nakia

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Sat Feb 05, 2011 10:09 am
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Post Re: (DC) County Sutch - County Seat
ehm ;) completed Main Quest six and its three sub quests that are required to progress on with it... i have also story-boarded out the last three quests in the Storyline for Sutch :)

i will be releasing county seat after quest six is tested... it is a good 'stopping' point to release at...

so nak, if you want to undertake the enormous task of testing ;) let me know :)

i will be posting more details later after i remove the CURP dependence of CS - County Seat...

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Sun Feb 06, 2011 12:14 am
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Post Re: (DC) County Sutch - County Seat
Just let me know and I will do my best. Give me the link when you are ready. Now to find my Oblivion disk.

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Sun Feb 06, 2011 12:29 am
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Post Re: (DC) County Sutch - County Seat
hehe my disk is so over used that it can no longer install... can still run the game... but not install :P lol...

I am playing around with the Necropolis Tile-set from i wanna say Siika... and its pretty cool :) really fits with my ideas of the lost catacombs beneath sutch (did i say that out loud ;) hehe)

once i get done with the dungeon, i will make the new esm, fixed a few issues with the ESP dependence on CURP (not dcrp, curp :P) and then upload it :)

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Sun Feb 06, 2011 2:31 am
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