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Scythe
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Post subject: Re: (DC) County Sutch Reborn Posted: Sat Jan 09, 2010 5:10 pm |
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Joined: Tue Feb 17, 2009 4:10 am Posts: 1703
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u are correct misnomer, and you are also correct on the vampire clan, i do not have a name, but they are getting scraped in the mean time, while i work on sutch, i will go back and add them in later, but i lack the desire, patience and other resouces to do them and all the other factions at this time....
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Scythe
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Post subject: Re: (DC) County Sutch Reborn Posted: Thu Jan 21, 2010 11:39 pm |
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Joined: Tue Feb 17, 2009 4:10 am Posts: 1703
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not wanting to work on the main sutch file, im working on one of its main expansions County Sutch Docks! the docks is planned for realse at the same time as the base sutch reborn will be realsed (possibly before?) this will keep some of the old feel of the orginal sutch docks, but hopeufly retrofit it, and update the areas that need it and give it a overall better fee in the end  i will keep you all posted
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Doombuggie41
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Post subject: Re: (DC) County Sutch Reborn Posted: Sat Jan 23, 2010 12:23 am |
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Joined: Sat Feb 21, 2009 11:36 pm Posts: 382 Location: The Ocean State
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Nowena
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Post subject: Re: (DC) County Sutch Reborn Posted: Sun Jan 24, 2010 11:11 am |
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Joined: Fri Feb 27, 2009 8:08 am Posts: 905
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Excellent. Still looking forward to this.
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Scythe
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Post subject: Re: (DC) County Sutch Reborn Posted: Sun Jan 24, 2010 9:41 pm |
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Joined: Tue Feb 17, 2009 4:10 am Posts: 1703
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okay, so i need some help  i have two empty houses on the sutch docks landscape... both need to be filled... the only issue is the npcs that need to fill them need to have some kind of story.... or occupation better... something that gives them a purpose.... so if anyone ahs any ideas (or names  ) i would be glad to take the sugestions... biulding
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Scythe
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Post subject: Re: (DC) County Sutch Reborn Posted: Tue Jan 26, 2010 12:05 pm |
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Joined: Tue Feb 17, 2009 4:10 am Posts: 1703
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picture time  [url="http://www.xfire.com/profile/biulding3015/screenshots/?ss_file=cd397f20d9f5b751236c7f8451b78d304039db3f.jpg"]  [/url] Barons Manor - Owls Cove [url="http://www.xfire.com/profile/biulding3015/screenshots/?ss_file=855509d94b8eab8f32b3f85c278dc339cd08fe5d.jpg"]  [/url] UnderCitie - Main Plaza [url="http://www.xfire.com/profile/biulding3015/screenshots/?ss_file=6527f30b38e458522ee2e864dd0f102990e455aa.jpg"]  [/url] Docks upper Plaza [url="http://www.xfire.com/profile/biulding3015/screenshots/?ss_file=b1a03b1d7d72bcb295e5836285dbd0d9265ff123.jpg"]  [/url] Sutch Docks Well, thats it for now... just a few nwe screenshots of mostly the docks... and a few of the udner city
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 One Life, One Honor, Protect and Serve
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Scythe
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Post subject: Re: (DC) County Sutch Reborn Posted: Tue Jan 26, 2010 12:06 pm |
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Joined: Tue Feb 17, 2009 4:10 am Posts: 1703
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i really want to find a way to make that stone wall in the backgorund look ancient... but i cant think of a good... doable way to do it... if anyone has an idea, i would like to hear it... hehe now... i want to find another way to take player input and put it into the mod, but i can think of anythign... until just now... i have another "what would you put here" things... [url="http://www.xfire.com/profile/biulding3015/screenshots/?ss_file=a7f4c143498addf619def2886838919aba9b63c2.jpg"]  [/url] up on that ledge, stright back, there is a relativlty large space i am straped for figureing out what i should put up there...i dont want to make it just storage with boxes and stuff... nor do i want to make it an open tavern... so let me know what you all think
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Scythe
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Post subject: Re: (DC) County Sutch Reborn Posted: Tue Jan 26, 2010 12:09 pm |
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Joined: Tue Feb 17, 2009 4:10 am Posts: 1703
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also, a thrid note...
version 8.5 of sutch reborn is now live...
as always please let me know any issues and or concerns, feed back or anything else you find in the new version (if u want to dl it)
as for county sutch....
im going through and going to weak quest 1 and 2, fixing a bug in quest 1, and making quest 2 easier (it is possible to not be able to complete it becuase of dispostion, so im going to add a back door into it if the player fails to get his dispostion to 80 with the minigame/bribes...
then back to quest 4... and the dialogue options.... then i need to set up a faction for the player to join... hehe
ps, the castle looks amazing just going to tempt you all a bit..
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 One Life, One Honor, Protect and Serve
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Kosh
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Post subject: Re: (DC) County Sutch Reborn Posted: Thu Jan 28, 2010 11:51 am |
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Joined: Mon Feb 23, 2009 9:58 pm Posts: 265
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Disposition can be raised via Magic, so you don't have to bribe or play the mini game. So I wouldn't bother putting in another door if you don't want to, or if you want to actively support thievery in the mod, then by all means go ahead. 
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Scythe
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Post subject: Re: (DC) County Sutch Reborn Posted: Thu Jan 28, 2010 12:11 pm |
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Joined: Tue Feb 17, 2009 4:10 am Posts: 1703
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hehe, it just gives the man a bouns to disp if u listen to all of his stories... makes sense dosnt it? so does anyone have any ideas on the screenshot? and as for everything else... we only have issues with a few quests that are not wanting to work... hehe so otellino is working on it... good to see you kosh, do keep poping in 
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