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 (DC) Sutch Reborn 
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Acolyte

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Post Re: (DC) Sutch Reborn
Good to hear that onra,

I use a mod called: "The Naked Nord", that adds a house to the vicinity of the Brena river and it almost reaches the outskirts of the wall around (fort) Sutch.
(It looks like it's not conflicting, but I have not advanced the quests of the mod that far yet)

I am (still) testing the quests for biulding and I'm a little stuck at the moment. Whom should I inform of these problems, still biulding or are you fine tuning the quests as well?


Fri May 01, 2009 11:23 am
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Draconic Admin
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Post Re: (DC) Sutch Reborn
All right! That's better than I was even hoping for. I really like the UL mods and I really want to try Sutch, too. This makes my day!


Fri May 01, 2009 12:07 pm
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Post Re: (DC) Sutch Reborn
hey kosh...

everything about storyline, quests etc for Sutch is buildings part . :)

good to know about the naked nord... will have an eye on that when I do the Sutch farming..thx for the info

cheers


Fri May 01, 2009 12:28 pm

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Post Re: (DC) Sutch Reborn
Nowena wrote:
All right! That's better than I was even hoping for. I really like the UL mods and I really want to try Sutch, too. This makes my day!


if anyone is interested to have a look how Sutch will look like...

here is a testversion ( still wip) of the town itself without farms and docks ( only exteriors )

http://www.4shared.com/file/102791039/a ... Sutch.html

rock on

it is easy to install/deinstall the resources have been reorganized so you have only one Sutch/meshes and one Sutch/textures folder thats it...


Fri May 01, 2009 1:15 pm
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Post Re: (DC) Sutch Reborn
hehe i cant wait for onra to turn his st ies to this mod(mainly) again

i really want HIM(looks at jj and otellino) to finish this mod... hehe or atleast the inteirors, ppl and ai :) hehe

btw, the banner meshes that were with adck's version were curupted, so i had koniption repair them.... (i notcied in the version u provided it has the curupted ones in it....) the curuption isnt bad... just the colison apears to the side... and not were it should

biulding

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Fri May 01, 2009 9:55 pm
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Post Re: (DC) Sutch Reborn
futuere...................

i plan to use my version of this mod, and remove ALL the quests, i plan to tear out all of the castle intieors........

plan to add in alot more civilian living areas, creeat more of the architecture in the tombs, use onras custom meshes, ofc...

make it look like the version he made, but using my stuff (ie fixed meshes, and all the factions, npcs and ai are done :D)

biulding

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Tue May 12, 2009 8:47 pm
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Post Re: (DC) Sutch Reborn
okay, looking forward in version 8.5

planed to combine both sutch reborn, and sutch redux, using the reosuces created for sutch reborn, but meshes, textures, and layout of sutch redux.

REMOVING the city biulding scripts, so the city will all be there from start of the game..

more people will be living in the town... the quests will be completly redone, and all of the npcs that attacked the town in the past, will no longer attack it, and the quest line will be redone.

there are some parts of the old quest lines that will stay (like kato, the black bands, and kinian....) but parts that will go, like the souless, and the attacks on sutch.

biulding

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Sat May 16, 2009 2:47 pm
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Post Re: (DC) Sutch Reborn
Image

just an old screenies, but looks amazing :D

biulding

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Sun May 17, 2009 1:49 am
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Post Re: (DC) Sutch Reborn
okay, here are some things to look forward to in 8.5 (might be higher :P)

Image

new sanctury in the chaple

Image

new church services

Image

part of the new town layout :)

biulding

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Sun May 17, 2009 2:00 am
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Post Re: (DC) Sutch Reborn
question to all

Image

which chaple looks better?

the old sutch (the white one) has the correct linage (ie kyneriths symble in the center of the glass) and on the back window...

but the new one (ie the brown) fits with the coloring of the town

biulding

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Sun May 17, 2009 1:30 pm
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