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[ 8 posts ] |
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In game NPC's or Introduce new ones?
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Euther
Kinsman
Joined: Mon Feb 23, 2009 9:16 pm Posts: 128
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 In game NPC's or Introduce new ones?
I am working on a story line for a Quest idea I have. Currently, I am story boarding, and (in the next few weeks) looking at NPC to center the story around. So, I was wondering if it is better to use existing vanilla NPC's or just introduce new ones... what are the advantages and disadvantages of both approaches when constructing a MOD and trying design the MOD to be as compatible as possible?
Also, One of the elder council member (not Ocato) was going to play an important part, but with recent events, I am struggling with the idea of TEC? Is it possible to introduce a Elder Council Member, and not have the MOD dependent on TEC? Are there other Vanilla council members other then Ocato?
And, does anyone know of a "vanilla" NPC list that details names and professions around the cities?
- E
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| Mon May 25, 2009 2:35 pm |
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Scythe
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 Re: In game NPC's or Introduce new ones?
well, i would always say, use NEW npcs, for compatibilite reasons... and u get to write their story, dont have to work into beths premade story... that note can be good, and bad... good if u are EXTREMLY creative, and want your own story, or bad if u want something to start with.
using an existing npc, gives you the back ground, but can jeperdise compatiblity.
it is easy to just refernce the names... but for bring an npc in, u would need to have them in an esm, and then use scripts to alter their packages, which is a pain
wat i would recomend is to make another council member, in your mod, that has duties on the council. and have him appear as part of your mod, but works like a tec npc
and to my knowledge, ocato is the the only vinilla npc... there is a battlemage in his chamber, but not sure on her...
biulding
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| Mon May 25, 2009 4:17 pm |
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Nakia
Oracle
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 Re: In game NPC's or Introduce new ones?
New characters. Not only to avoid conflicts but the same old people, events, monsters gets boring. That is why I like having new voices even if they sound a bit add with the vanilla ones. I really like vanilla ice cream but I love chocolate.  Personally I see no reason why you couldn't introduce an Elder Council member. How many people keep track of all those guys in TEC? Just don't replace Ocato, Martin or Jauffre. 
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| Mon May 25, 2009 8:47 pm |
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Doombuggie41
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 Re: In game NPC's or Introduce new ones?
How about a replacement for the duke of the nibenay
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| Mon May 25, 2009 10:53 pm |
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Scythe
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 Re: In game NPC's or Introduce new ones?
beofre u repalce the duke of nibenay... we should here what euthers storyline is....
that is something that needs to be done eventuly though... hehe
ps, watever happend to giskards idea of makeing a duke of the heartlands (ie chedyindhal, and bruma)
B
_________________ Dragon Captions: Forums One Life, One Honor, Protect and Serve
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| Mon May 25, 2009 11:45 pm |
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brasilian engineer
Kinsman
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 Re: In game NPC's or Introduce new ones?
As far as any kind of info on vanilla Oblivion, the best resource is probably the Unofficial Elder Scrolls Pages
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| Wed May 27, 2009 4:26 am |
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Scythe
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 Re: In game NPC's or Introduce new ones?
so thats wat uesp stands for... hehe always wondered  hehe will take a look on that one npcs, always bugged me biulding
_________________ Dragon Captions: Forums One Life, One Honor, Protect and Serve
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| Wed May 27, 2009 2:50 pm |
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Euther
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 Re: In game NPC's or Introduce new ones?
Thanks for your comments!
- E
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| Fri May 29, 2009 4:18 am |
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