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Kvatch aftermath quest codes
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Aurielius
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Joined: Thu Mar 05, 2009 4:47 am Posts: 24
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 Kvatch aftermath quest codes
I have a friend that is using KA 7.3 and cannot get the quest for rebuilding to begin could someone provide the Quest Codes for aftermath so the setstage command could be used ti begin the quest line. Would greatly appreciate if the abbreviations of all the quest could be provided. Any help would be appreciated, we both have the KA Quest Guide but that does not provide the abbreviations of the quests. Thanks in advance for help provided....this is the forum of last resort since the EG no longer deals with Oblivion mods.
_________________ "Non ominia possumus omines" (We all cannot do everything) "Virgil" 45 BC
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| Tue Nov 09, 2010 3:10 am |
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Kosh
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 Re: Kvatch aftermath quest codes
Not getting the quest is probably due to a timing issue, or your current status in the normal quests. If you have done the normal quests this is skipped. This can also be read in this excerpt from the FAQ: ========================================================== The Battle for Castle Kvatch
Complete rewrite of the Beth Quest.
This Quest has been rewritten to allow Kvatch Aftermath to work from the start of the game. In this version you battle your way through the streets towards the Castle. At various stages new Daedra appear that you must kill to move on. The entire city is your battle ground, the bad guys higher levels than you. Your the under dog, there is no easy bad guys to kill here for new Characters. This quest ends when you give Savlain the Counts ring as usual but you no longer have to venture that far in to the castle because that would disrupt too many late game Kvatch Aftermath plots if I allowed that. Starting the mod after becoming the Hero of Kvatch Skips these changes.
Also Martin has been deliberately hidden so you must finish the Kvatch Quests before he will reappear. After completing this quest and giving the counts ring to Savlian, Martin is transported to the correct spot (6.7 feature) to replace the 1 hour wait of older versions.
Citizens Rebuilding Quest
NPC Offering the Quest = Automatic.
This is new quest that runs along side the "Breaking the Siege of Kvatch" quest and the "The Battle for Castle Kvatch" and bridges the gap between those and the Count of Kvatch Quest that happens later. This quest controls the battle, lights the fires, restores the city after the battle and allows the player to witness the city being partly rebuilt before he becomes count. Starting the mod after becoming the Hero of Kvatch Skips this quest completely.
Old Kvatch Aftermath Saved Games Start from here. Players that are already the Hero of Kvatch Start here.. =====================================================
Issuing the "setstage" and other console commands may not work as expected and will only be detrimental for this mod. This was stated often by the creator. If you did not structurally do anything wrong, you should just wait for a time to receive the message.
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| Thu Nov 11, 2010 11:55 am |
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