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 Modding tools 
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Acolyte

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Post Modding tools
Nexus Mod Manager: http://skyrim.nexusmods.com/content/modmanager/

Wrye Bash: http://skyrim.nexusmods.com/downloads/file.php?id=1840

NMM to Wrye Bash Adapter: http://skyrim.nexusmods.com/downloads/file.php?id=4688

Not directly for modding, but becomes more and more essential lately:
Skyrim Script Extender or SKSE: http://skse.silverlock.org/

For more mods in general (you need to be logged into the site): http://steamcommunity.com/sharedfiles/browse/?appid=72850&browsesort=toprated
and of course on the Skyrim Nexus and PES: For links, see above on the page highligted in orange.
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Last edited by Kosh on Mon Mar 19, 2012 11:43 am, edited 5 times in total.



Wed Feb 08, 2012 10:46 pm
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Oracle
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Post Re: Modding tools
I have complited Alduin's Bane. That was a very difficult fight. I think Mages would actually have an easier time. Archers with very good fire power would have a better chance too. Met up with a blood dragon but had no problem with it. Borgarhk, Madog's wife, is an excellent archer but didn't have the right bow or arrows. Lost Vigilence right away dispite haveing his health jacked up to something like 900. You had better have a lot and I mean a lot of health potions and good restoration spells. Borgahk had no problem staying alive but she is essential so I guess that helped. Found the Lovers stone and changed to that. All skills go up faster.

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Thu Feb 09, 2012 2:57 am
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Oracle
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Post Re: Modding tools
I have another dog, Meeko, a stray. I went into the CK and have him set on invulnarable. Wouldn't let me make him essential and I have figured out how to change that. I also set some of the plaeyer horses to essential. Hope it works.

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Fri Feb 10, 2012 1:28 am
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