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 The County Sutch Project 
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Post Re: The County Sutch Project
I don't come here alot Scythe, but are all these finished? I tried Sutch before, and I was amazed I met the creator of it. Sadly I had an early one and it was filled with bugs, but still loved to see a new city. I'm really exited about the finished product and will certainly add it to my let's play CUO vids :-)

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Mon Aug 30, 2010 8:46 pm
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Post Re: The County Sutch Project
ehm, Owls Cove is in need of final testing, and so is new haven... CSR(ie sutch city) is not ready for player testing... i will be posting links hopefully tonight (hopefully i will not be reading this in a month and realizing that i have yet to release the links :P haha)

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Tue Aug 31, 2010 2:11 am
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Post Re: The County Sutch Project
County Skingrad - Watch Towers:
http://www.4shared.com/file/sOP3CQPH/_D ... tch_T.html

County Sutch - Island Gamma:
http://www.4shared.com/file/S5s3UKjg/_D ... Gamma.html

County Sutch - Owls Cove
http://www.4shared.com/file/QeKZ1O4h/_D ... _Cove.html

County Sutch - New Haven
http://www.4shared.com/file/KKhZnG49/_D ... Haven.html

County Sutch Reborn Master (CSRM)
http://www.4shared.com/file/4kLK560O/_D ... Maste.html

there are all current betas for DC team (minus Legend of Kor and ASTM)

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Tue Aug 31, 2010 10:43 am
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Post Re: The County Sutch Project
Lefty is better at testing than I am so he should take New Have, I think. I did do Owls Cove so would be happy to do that. :)

Yes, links, please. :) Got it.

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Wed Sep 01, 2010 3:44 am
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Post Re: The County Sutch Project
I will fetch them when I will get home and give them a spin as well. Who takes what part to test?
Scythe, are there any specific things we have to look into, when testing?


Wed Sep 01, 2010 11:03 am
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Post Re: The County Sutch Project
ehm... kosh ^.^ you should be really familiar with the system by now...

ehm... testing criteria

Skingrad Towers - just conflicts really... there are not npcs, interiors yet, just seeing if there are any mods you have that conflict...

County Sutch - New Haven... just walk around the streets houses, ect seeing if you get any big yellow <!>'s... if you do please let me know so that i can solve those issues :P

County Sutch - Owls cove... same thing as new haven... but if you see anything else... odd ;) let me know as well

County Sutch - Gamma... this is a very early alpha that does not need tested if you all don't want to... its mainly there to show off the progress on that side project ;)

(btw, Konabar Port is the fourth CS mod in production)

and the last one is the new ESM for DC team... and the CS projects :)

to test new haven... (and Owls Cove to an extent now that it uses the CSRM) only requirement is not having DCRP installed ;) having curp shouldn't be an issue... but not having it might be a plus (to be absolutely sure that nothing is missing/still dependent on DCRP/CURP)

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Wed Sep 01, 2010 9:54 pm
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Post Re: The County Sutch Project
Hey, Biulding, I had a chat to you a while back about licenencing for Sutch,

Well im back, but the project has been postboned indefinetly, it was all a bit too much for 3 people.

I am however intrested with working with the team, especially for Beta Testing, where should I start?


Thu Sep 02, 2010 9:07 am
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Post Re: The County Sutch Project
okay, first :) if you wish to test the above mods... you need to uninstall DCRP/CURP for New haven and owls cove tests (note, players will not need to... just for testing purposes...

CSRM is the new esm for DC team... so just install that if you want to test new haven and owls cove... (both mods are incompatible with Sutch Reborn... so deactivate that one if you still use it)

as for county skingrad towers... that needs to be tested with the more mods the better... i need it tested for locations more than anything else...

and sorry to hear about your mod mate; seems like the most ambitious of projects rarely see completion; but wen the do... they are amazing :) i can not say i haven't tried to make a large mod before ;) multiple times... and they always fell apart :P

take care mate...

ps, if you want to get access to the team area; go post in the joining thread and accept the team rules on the first page of that thread :)

thank you mate :) i will be splitting this topic into a few separate ones that will appear into the DC Claims Section of the forum... so do keep an eye out there ;)

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Fri Sep 03, 2010 9:40 pm
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Post Re: The County Sutch Project
To be clear,
we do need CRSM to run New haven and Owls Cove and Island Gamma?

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Sun Sep 05, 2010 2:41 am
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Post Re: The County Sutch Project
Deactivated and removed DCRP OMOD
deactivated:
The Elder Council
Kvatch Guards towers

Made OMODs from archive of:
County Sutch Reborn Master
New Haven
Owls Cove

Oblivion would not launch

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Sun Sep 05, 2010 3:25 am
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