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 (DC) Sutch Reborn 
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Kinsman
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Post Re: (DC) Sutch Reborn
Bug reports:
There are 2 Macy Grovers in the Mage's Guild, doing thier dance where two NPCs try to stand in the same place.

At stage 10 of the sutchdocks, the quest marker points down to the dock area and Izan, when at that point you need to go the Countess Clivia and get stage 20 from her before going to the eocks and seeing Izan to get stage 30.

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Mon Apr 19, 2010 4:33 pm
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Acolyte

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Post Re: (DC) Sutch Reborn
Lefty Scaevola wrote:
Bug reports:
There are 2 Macy Grovers in the Mage's Guild, doing thier dance where two NPCs try to stand in the same place.


If you're still interested in some of these bugs that are appearing in the old Sutch-mod (I think I run v8.9):

Those NPC-doubles are also in the Knights of the lamp HQ, in the top floor in the barracks to the side of town.
(On my system they stand/dance on the table).
The NPC-doubles in the M.G. are behaving more normally, but they are not exactly the same: One of 'em barters and the other doesn't.
(Don't know which one does what, might be random).

Ow and if you enter the "Inner Sanctum" in the crypt of the church: C.T.D.! At least that's what I got there, repeatedly.

Don't know if this is intentional:
Some pathways in the castle are not traversable, though they look visibly non-obstructed.
(You can see where you are going, but the passage is somehow blocked by invisible barriers though).
This happens in several of the greater areas.


Mon Apr 19, 2010 9:19 pm
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Draconic Admin
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Post Re: (DC) Sutch Reborn
great... hehe to bad u couldnt have given me this list before v 9.0 :P

thank you for the list mate :) its always good to know whats wrong, so it can be fixed...

on a side note... the docks quest has always been fulted... not sure why, but always something wrong... hehe

keep it comming :P

kosh-

the mages guild members are duplicated, becuase they exist both in the old guild hall, and the library.... need to fix that

the issue with the castle is becuase otellino replaced my 'good' sutch banners with the curpted ones, that the colison is off on (try walking through the banners, u can...) but u cant walk next to them (ie the colison is shifted to far to the right/left...) i need to try to find koniptions fixed banners... for both county sutch and sutch reborn

ps, good to see ur still around mate

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Tue Apr 20, 2010 1:43 am
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Kinsman
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Post Re: (DC) Sutch Reborn
Although To Feed Sutch quest appear to be incomplete and not enabled (Stage = 0 even after the the two topics mentioned following), two of its topics are enabled: Sutchfarm1 and Sutchfarm3. I do not know if stuchfarm2 is also enabled because Jody Cold Eye is missing from my game.

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Wed Apr 21, 2010 1:59 am
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Draconic Admin
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Post Re: (DC) Sutch Reborn
unfrotunate... it was one of those last miniute addtions that is never accounted for as a real quest... never properly tested... and such... unfrotunate... again would fix it if county sutch is not on the way...

will add it to the list of issues :) thank you again mate

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Wed Apr 21, 2010 2:49 am
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Acolyte

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Post Re: (DC) Sutch Reborn
@Lefty Scaevola:
That character is missing in my setup as well, so I had to forward the house-quest via the console to continue there.
It's odd, for I remember seeing him in the earlier stages of the Sutch-mod.

@ Scythe:
I have always been here ;)
(I might be away for longer periods of time, but I will always return. :mrgreen: )


Wed Apr 21, 2010 12:02 pm
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Post Re: (DC) Sutch Reborn
okay, if someone would make a nice neat and ordered list of all the bugs that would be amazeing :)

ps. for screenies, check xfire

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Sun May 16, 2010 1:21 am
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Kinsman
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Post Re: (DC) Sutch Reborn
What does the 9.1 .esp edit? Some of the quest end stuff?

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Sun Mar 13, 2011 3:02 am
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