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 The Elder Council Quests Guide 
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Acolyte

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Post The Elder Council Quests Guide
The Elder Council Quests Guide

Legion Quests ( Note ! From version DC Tec Version 2.0.3 the patrols end in the castle main halls !)

These are offered by Imperial Legion Officer in the Department of Justice office inside the Palace and are important because they let you earn nobility points without doing the main quest of Oblivion. Also each week when you have been on duty at least once, you will be paid a wage but secretly you also earn 10 Nobility points too regardless of your good or bad status.


Legion Patrol Quests

These are patrols from the Imperial Palace to various cities around Cyrodiil. There is a patrol for every city in cyrodiil except for kvatch. The last patrol ends in Bravil and once completed you are given a bonus reward of Gold and extra Nobility points. If you do more than 1 complete tour of patrol duty, you gain a bigger bonus and even more nobility points. The council starts to notice you and your road to high office is made just a little easier.

After you complete your first tour of duty you earn 30 Nobility points upon arriving at the final patrol end in Bravil, if you complete a second or third patrol, that bonus goes up to 40 points. These points are given to all players good or bad that do a patrol.

Individual patrols earn you 10 Nobility points each, that means each tour will earn you 70 nobility points but only if your not a corrupt legioneer. Good legioneers have the chance to hear a max of 110 nobility points doing these patrols after the first time. It would take you about 6 Tours of duty to become Duke this way.

Rat Infestation Quests.

These are quick and easy quests that allow you earn points towards promotions within the legion and nobility points. But because they are easy, the points you earn are low. They good for earning legion promotions quickly without cheating.

Playing a corrupt legioneer.

By taking off part of your Uniform you can fast travel to cities and then prey away the infamy points you gained on the patrol by visiting the temple of the one after it has been upgraded. You can prey away 1 point of infamy per day this way. Doing patrols this way does not earn you nobility points but using the Origin of the mages guild Teleport system does.

As corrupt legioneer you only gain Nobility points from beth quests and any bonuses for completing tours of duty or set of quests, individual quest points are denied to you. But you usually have a much easier time rising up the imperial ranks and earn more money from opertunities that come up because your corrupt.

It is possible to enable the corrupt legioneer features and still be good if you keep your infamy between 15 and 19. This represents you being corrupt but nobody knowing it yet.

Judge Advocate General Quests

These quests are offered to you by the Judge Advocate General in side the Department of Justice office inside the Palace but to be able to accept these, you must be Sergeant rank or higher in the Legion.

The Skooma Trade

Enables a Corrupt Legioneer Feature if completed successfully.

This is a none violent quest were you have to investigate skooma dealer activities in Bravil. To do this you leave your armour and weapons in the chest behind the Judge Advocate General and put on the peasants clothing found in the chest. The cloths Peasants cloths found in the chest are the only cloths your allowed to wear on this quest, so do not take them off for any reason until after the quest is over or you will fail this quest (yes you can fail this quest).

Once in Bravil you must search for the dealer, the place most will look first is the skooma den but thats a little too public for my dealer so you will find her on the first floor of the Lonely suitor lodge.

Over the next week by 1 skooma from her each day, if you do not get the option one day to buy it, its because you waited too quickly after waiting the previous day, allow the game time to update the quest scripts before waiting again. 5 seconds on fast computers, 20 on slow computers should be enough. Eventually the Dealer will report she is out of skooma and to come back tomorrow. If you do, she will offer you a job.

The Job is simple, go to meet some Renrijra Krin Bandits on the border with Elsweyr and collect the Skooma from them. There is a green arrow for this so its easy to do. Deliver the skooma to the Dealer and then report back to the Judge advocate to complete this quest successfully.

You will be given 1000 gold as a reward.

At this point a Bonus feature for Corrupt Legioneers will enable it self quietly in the background, pay a return visit to the Renrijra Krin Bandit that sold you the Skooma in the first place if you have an infamy rating higher than 14, it will be worth your while.

Census and Excise Quests (V1.3 Beta10)

Tax Collector

The tax collection quests are available from the Accountant in the Tax office, she will ask you to collect a large sum of money from various Inns around Cyrodiil. The standard fee is 1000 gold with a payment of 100 gold to you upon completion of the quest. Corrupt players will find an option to charge 1200 gold is also available.

All taxes you collect are put in the safe behind the Accountant, I thought you might want to know that smile.gif

An honest Tax collector with infamy less than 14 will receive 20 Nobility points per tour. That means after you have been around all the inns, you get 20 Nobility points. A crooked Tax Collector has the chance to hear 200 Gold per inn for him selve but no Nobility points. To be an honest tax collector you must be completely honest at every inn you visit, no exceptions.

The Elder Council Main Plot 1.5 or higher

Quest 1: The peasants are revolting!

Offered by Ocato once the player is Count Rank or higher.

Ocato sends you down to Bravil to find out what some Khajiit are revolting in this quest, it is entirely green arrow driven and there for needs no real guide, but the lore behind would benefit from a few words.

A war between County Leyawiin and Elsweyr lead to a decision by the Elder Council to award some of Elsweyr land to County Leyawiin. I have assumed this is the area around Border Watch for the purposes of this mod since it is 100% Khajiit settlement and Elsweyr is the home of the Khajiit.

The Renrijra Krin are drug smugglers from Elsweyr that sell Skooma around the Empire, they took it upon them selves to fight Country Leyawiin and try and take back the land Elsweyr lost.

The Count of Leyawiin and The Count of Bravil are both against the Empire for one reason or another, one seeks independence it seems, the other appears to have his eye on the Imperial throne. At least thats how I judged them after listening to what they say about Ocato and the Empire.

Beth said they had intended to include an Elder Council feature with Dukes and others on the council. The Duke of Colovia and the Duke of Nibenay have been mentioned many as being part of beths plans. I know the Duke of Colovia was actually mentioned by Beth but I do not recall seeing any mention of the Duke of Nibenay. So that is more wishful thinking by fans but not an unreasonable assumption given what Beth wanted to do and previous statements about their regrets for not doing it.

So this Quest reveals the Lore based Elsweyr story to the player and its connection with Leyawiin and the story of a rebelious southern Nibenay and the Counts that control those regions. All of which is in support of existing game lore. So this quest will actually introduce many players to the lore surrounding that area and especially Elsweyr.

Quest 2: Open Revolt

Offered by Ocato once the player is Count Rank or higher.

This quest too is entirely drive by Green arrows so needs no real explaination. The player needs only clear a mine and speak to the counts, but this is where the Duke of Nibenay is introduced as the head bad guy. This quest also deals with a little Elder Council background info about the wheeling and dealing that often goes on around the council taken. It demonstates how the misfortunes of a couple of Counts benefits Ocato and shows Ocatos political side pretty well.

Quest 3: Going Native

Offered by Ocato once the player is Count Rank or higher.

The only green arrow found in this quest leads you to Arenthia, upon arrive all green arrows are turned off and you must search Arenthia for the information you need. The first thing you are told is to try and recruit one of 2 clans and the first thing most players will do is go to the clans and wonder why they have nothing to say.

The actual log says this and the clue is the word Sober, meaning Pub.

I have arrived in Arenthia. I heard a whisper on my way here that there are two local clans in Arenthia, one is Clan Cameron, the other is Clan Banchee. I should try and find out more about these clans and seek their aid if possible. But where is the best place to get information when your a stranger and no sober person will speak with you ? (Warning, this is a green arrow free quest, designed to introduce you to Arenthia NPCs).

So find the two pubs run by those clans and speak with the Bar keepers.

You will then be sent to Clan Banchee where you need to talk to Heffa Banchee or Rodolf Banchee. Bewarned, entering their homes is considered trespassing if your not a member of the clan. So wait outside the clans den between 8am and 10pm or go to the palace throne room and wait there until 8pm. All Nobles attend the palace 6 days a week at that time.

They will tell you to talk to Noddy Holder, a woodelf hunter, if you go to the Banchee Bar at around 8pm, you will catch him there, otherwise he is outside the city gates at Dawn and wandering around the city for the rest of the day.

Noddy Holder will tell you about the Wild Hunt and send you to a Priest in the Imperial Palace. The Priest is usually in the Chapel within the Palace. He will explain the Lore surrounding the Wild Hunt and tell you to go back to the Banchee nobles Heffa or Rodolf and tell them to send some men.

Once you do that, Quest 3 will end and Quest 4 will be available from the Priest.

Quest 4: Going Native

When the priest reaches the Wild Hunt Shrine, he will have a new topic called start the Wild Hunt. When you select that, Quest 4 will start and the Wild Hunt will begin. The Woodelfs will turn to Animals, charge through the portal and kill all the daedra at the other side. Leaving you free to find the Duke of Nibaney down below the city.

What you witnessed is my interpretation of the Valenwood Wild Hunt based on information taken from various sources.

Anyway, hack your way through levels filled with Undead and Daedra until you get to the Dukes Hideout, then you will have to fight several Cameron Clan members and the Duke. Once the Duke is dead, you will be told to return to Ocato and the main plot for this mod will end.

Main Quest Secrets

Wearing the Legion Uniform whilst doing these quests, especially at the end of each quest, will double the Nobility points awarded to you for finishing each quest.

Here is a list of Nobility points earned on each of the main quests.

Quest 1 = 20 (x2 for wearing the Legion Armour near the end)
Quest 2 = 20 (x2 for wearing the Legion Armour near the end)
Quest 3 = 20 (x2 for wearing the Legion Armour near the end)
Quest 4 = 30 (x2 for wearing the Legion Armour near the end)

These points like all Nobility points and special bonuses are not part of the actual main quests, they are separate, secret quests running that control all these little bonuses that can be tweaked by me at any time without effecting the quests above in any way.

Imperial Ranks.

Citizen of the Empire = 0 Noblility Points
Civil Servant = 10 Noblility Points = Tax Collection Quests become available
Knight of Realm = 20 Noblility Points
Baron = 40 Noblility Points = Added to the Watch Faction
Viscount = 80 Noblility Points
Count = 160 Noblility Points = Main Quests become available & Added to the ICfaction
Marquis = 320 Noblility Points
Duke = 640 Noblility Points = Added to the Imperial Palace Faction.

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Post Re: The Elder Council Quests Guide
Can I still do the other quests before The Elder Council Main Plot even if I've already done the main plot... Didn't know there was other quests lol... Anyways there's no specific order in doing these quests are there??? (Actually on any of your mods because I've got Kvatch Aftermath, The Elder Council, Fort Akatosh, n Gaurds of Cyrodill) Thank You

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Post Re: The Elder Council Quests Guide
tec, u get quests (that are not the main quests) as you gain nobilty points, and complet patrols between cites....

as for kvatch, they are linear... go in a percise order...

as for the other two, i have not played them yet... so can not say....

biulding

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Post Re: The Elder Council Quests Guide
Ok I got another ???... {Feeling dumb now} lol... I did the first patrol for the Legion Patrol Quests, the one to Anvil n if I remember correctly the officer said that once I got to Anvil the patrol was over... So I go bk talk to him get nothing, get some rest n go n talk to him again for another patrol but I still get nothing... What did I do or not do, how many times do I have to patrol to Anvil cause as it states in description "The last patrol ends in Bravil". Help please lol

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Thu Mar 19, 2009 4:48 am
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Post Re: The Elder Council Quests Guide
A.f.a.i.k. the patrol quests start in the Imperial Palace (Justice department) and end when you enter the city you where sent to. (or the city hall/palace with T.E.C. v.2.03). You can then return to the Imperial Palace (Justice department) at your convenience and request a new patrol-duty.

Some tip(s): If you stay below 15 points of infamy (and keep it that way), you have to do 2 full "patrol-tours", some rat extinguishing tasks and the job for the J.A.G.-officer to eventually reach captain rank. (You can also do the G.o.C. or F.A. quests, this will also gain you (nobility/legion)-points.)

You can of course also play as an evil character (This is also supported, as is any good roleplaying!), but you will gain ranks much slower.
You can even redeem yourself (in small steps) with the Temple of the One, if you have it restored, after the Oblivion mainquest is done.

After the T.E.C.-mainquest is done, you can still do patrol-jobs/rat extinguishing tasks and even if you do regular jobs as a legionnaire, you will still get nobility points and receive your weekly salary from the Imperial Legion. :mrgreen:

Have Fun!


Last edited by Kosh on Thu Mar 19, 2009 8:26 am, edited 1 time in total.



Thu Mar 19, 2009 7:55 am
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Post Re: The Elder Council Quests Guide
Rand Al Thor wrote:
Ok I got another ???... {Feeling dumb now} lol... I did the first patrol for the Legion Patrol Quests, the one to Anvil n if I remember correctly the officer said that once I got to Anvil the patrol was over... So I go bk talk to him get nothing, get some rest n go n talk to him again for another patrol but I still get nothing... What did I do or not do, how many times do I have to patrol to Anvil cause as it states in description "The last patrol ends in Bravil". Help please lol


from DC Tec version 2.0.3 the patrols end in the castle main halls :P ( as written in the mod description) we changed this to make Tec compatible with the existing open cities mods...so as soon as you enter the castle main hall..you will get the meessage that your patrol is finished....

for the quests...Guards of cyrodiil and Fort Akatosh quests can be played at any stage of the game...( but you have to join the legion ;) )

have fun

onra


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Post Re: The Elder Council Quests Guide
Lol now I do feel dumb... I must of missed the part about having to go to the Castle's main hall n I've read the description a couple of times lol... Thank you so much for answering bk... Loving these mods

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Post Re: The Elder Council Quests Guide
SO Sorry for being a pain lol but um Hmmm could you possibly explain something to me please... I had to restart Oblivion over from the beginning cause I had a bad mod installed n I couldn't get into someplaces that I had to go to (not urs) n I wanted to redo your mods cause I love them, The Elder Council Main Quest... Anyways your suppose to earn nobility points right, (I'm a Marquis right now, trying for Duke lol)... I already completed many quests before I started yours, the Beth main quest n so on n not once did I kill anyone or get any bounty but I just finished your main quest n I got 40 bounty n I didn't do anything... Made sure cause I'm trying a diff approach with the game this time lol... Anyways question is did my fast traveling do this or what... I made sure to join the legion this time n had my uniform on the whole quest... I didn't use the sword cause um it sucks (compared to the other ones I got lol) n that n I go bk n forth from sword to bow n arrow... I'm stumped here n I know you guys are using a different way of adding points so for future references whats good n bad cause somehow I got a bounty n I don't know if its cause I fast traveled or I went in front of the councillor ocato with my uniform on or what lol, ok ok I know sounding funny now :). In other words do I have to walk or can I run as long as I don't fast travel, do I have to use the sword given to me with my uniform or can I use one of my own... Again I'm sorry for being a pain but thank you for taking the time n answering my dumb questions lol...

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Post Re: The Elder Council Quests Guide
Rand Al Thor wrote:
SO Sorry for being a pain lol but um Hmmm could you possibly explain something to me please... I had to restart Oblivion over from the beginning cause I had a bad mod installed n I couldn't get into someplaces that I had to go to (not urs) n I wanted to redo your mods cause I love them, The Elder Council Main Quest... Anyways your suppose to earn nobility points right, (I'm a Marquis right now, trying for Duke lol)... I already completed many quests before I started yours, the Beth main quest n so on n not once did I kill anyone or get any bounty but I just finished your main quest n I got 40 bounty n I didn't do anything... Made sure cause I'm trying a diff approach with the game this time lol... Anyways question is did my fast traveling do this or what... I made sure to join the legion this time n had my uniform on the whole quest... I didn't use the sword cause um it sucks (compared to the other ones I got lol) n that n I go bk n forth from sword to bow n arrow... I'm stumped here n I know you guys are using a different way of adding points so for future references whats good n bad cause somehow I got a bounty n I don't know if its cause I fast traveled or I went in front of the councillor ocato with my uniform on or what lol, ok ok I know sounding funny now :). In other words do I have to walk or can I run as long as I don't fast travel, do I have to use the sword given to me with my uniform or can I use one of my own... Again I'm sorry for being a pain but thank you for taking the time n answering my dumb questions lol...


hey ...
for the fast travel...if you are on a mission you can do what ever you want..running, riding...using teleporters..whatever..as long as you don't take off your uniform ( cuirass)...you can as well use your own weapons and combine your legion cuirass with any other gear...no problem...but for getting the armour bonus or extra nobility points you have to wear your uniform whilst doing your job.


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Post Re: The Elder Council Quests Guide
Made count, get no quests from Ocato, just his speech about the empire not running itself. Patrol/rats work fine (haven't gotten to any others). Am running GoC and FA as well(all most recent files from tesnexus), completed main GoC..haven't done FA. Only other big mods I'm running are unofficial olbiv/SI patches(early load order) and OOO (late load order)The rest are just armour, weapons, companions, bodies, hot clothes, etc...lol as I'm typing this it occurs to me that the solution is probably staring me in the face.


EDIT* I thought maybe it was a conflict with OOO so I played around with my load order...no change. Any suggestions?


Fri Apr 03, 2009 10:42 am
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