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 crypt of Zul'Jin? 
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Post crypt of Zul'Jin?
I am playing the Blood and Mud Bravil mod and I came across a place where a ruin called crypt of Zul'Jin (that was from an older mod I have) is in the same place as a castle from Blood and Mud.
My question is does anyone know which mod containg the Crypt of Zul'Jin is from? It is south east of Bravil. I need to deactivate it to continue with Blood and Mud.
I am asking here because I have exhausted my searches on forums and google.
Thanks!


Thu Oct 29, 2009 6:24 pm
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Draconic Admin
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Post Re: crypt of Zul'Jin?
ooo... well... i wish i knew exactly what to tell u... its a very cool name, but its not from a mod i have palyed before.... if its an older mod, perhaps u could look through all the older quest mods/dungeon mods u have in ur load order... and see if u can remember (if u played with it before)

but i persaonly do not know, perhaps someone else on the forums will be bale to help you mate.... sorry..

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Thu Oct 29, 2009 8:11 pm
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Kinsman
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Post Re: crypt of Zul'Jin?
I will probably recognise the mod name if you give your load order. I know of that crypt but cannot recall the mod name off the top of my head.


Thu Oct 29, 2009 9:05 pm
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Acolyte

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Post Re: crypt of Zul'Jin?
It's from the German-mod: "Artifakte der Ahnen" or "Artifacts of the Ancestors", as it was later translated into English. :mrgreen:

Good to know that this might conflict with "Blood & Mud", as I am trying to make sense of this mod now.
(Probably it's quite obvious, but somehow not to me right now :oops: )


Fri Oct 30, 2009 2:47 pm
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Draconic Admin
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Post Re: crypt of Zul'Jin?
blood and mud is not simple... put simply ;)

it is what i strive to rivial.. with my quests mods... espcily legend of kor... i hope for my mods to be as confusing as it :)

and good to know, mystory solved :)

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Tue Nov 03, 2009 8:19 pm
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Post Re: crypt of Zul'Jin?
I found that in reality it ends up not conflicting. They are just almost touching. The thing that confused me is a part in the quest that a ghost leads you to an underwater door. When she was leading me she walked up to the castle drawbridge, stood around awhile then turned around. I initially thought that is where she meant to lead me and i stayed around after she left and couldn't do anything else.
My first conclusion was that the proximity of the crypt was messing it up, but what it was is she was showing the final reward of the castle first, then turns around and leads you out into the water and disappears right above the door you need to go through.
It was totally confusing me and I just decided to continue following her and that solved that.
So you can have both mods running together with no problem!
Thanks for the heads up on which mod created the crypt!


Fri Nov 06, 2009 4:06 pm
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Kinsman
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Post Re: crypt of Zul'Jin?
That's not how I remember it with the two mods. I recall the two conflicting, with the ruins of one overlapping with the castle of the other. Oh well, it was over two years ago that I had both mods together, I guess I don't remember it right.


Fri Nov 06, 2009 5:51 pm
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Post Re: crypt of Zul'Jin?
ive yet to get quest 3 to work in bm properly... i got quest 1 the first time i played it, quest 2 made more sense the second time (Since i did it correctly, and not skipped parts and glitched through it)

but thats neither here nor there :P haha

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Sat Nov 07, 2009 2:25 am
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