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 Post subject: professions
PostPosted: Mon Oct 26, 2009 9:04 pm 
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do we have a list of professions, and various roles for this time period?

if so, i would desire to see them...

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 Post subject: Re: professions
PostPosted: Sat Nov 21, 2009 8:00 am 
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IIRC the TEC loremaster ingame (or was it some book.... or both ?), in telling his history of the Fighters Guild, lists a number of other guilds that got made offical at the same time as the Fighters Guild.

As for professions...........

Prostitute (worlds oldest, if added Id say we would have to do it for realism rather than the 'lol sexmod' aspect that all mods for this have had)

Mercenary (Fighters guild type w/o guild membership, lawful allignment can be iffy)

Alchemist (these need to have actualy useful potions, IE: take all the various leveld potions you can make with differnt alchemy levels+tools and give them a crosssection of them (with the really good ones costing a LOT, but at the same time selling for a lot too, maning the need to find clients for miniquets to sell the potions)

Fortune teller, basicly a random chance for a luck and/or other skill buff for an extended period of time (IE: till next visit when it is canceld and you roll for a new one). Prehaps have this profession treated poorley in certain areas

Warlock: A combination of the above two, and then some, can also act as a magical merc.

Actualy a lot of possible jobs could be took from the characther classes when setting up a characther.

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 Post subject: Re: professions
PostPosted: Mon Dec 07, 2009 8:28 pm 
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Sythe, I remember TheShamus has a neat list of them :)

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 Post subject: Re: professions
PostPosted: Mon Dec 07, 2009 9:08 pm 
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yes, i have been meaning to copy that over....

as for ur ideas tokra... all of them are incorperated, except the 2... and i really like the fortune telling idea :) still :P

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 Post subject: Re: professions
PostPosted: Wed Dec 09, 2009 10:01 pm 
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Good to know, Scythe ;)

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