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Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2110
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 Re: (DC) Sutch Reborn
if u remember, there was a version... the 8.6.. the one that i droped suport of becuase of its issues... i knwo they have to do with the ai that i added to the guards... once i reloaded an older version, i was able to get it to run on a blank system (ie ob esm, and dcrp esm... and just that one mod) but it would seem to pull HUGE ammounts of reosuces from the engine, to the point it would cuasue such an fps hit, it would ctd... i was wondering if u knew how to fix this... or anyone for that matter... i have the file if u wanna take a look.. if not... no big deal... its just such amazing work onra did that i want to bring it to the light of day  hehe
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| Sun Oct 25, 2009 1:06 am |
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Vorians
Kinsman
Joined: Mon Feb 23, 2009 8:45 pm Posts: 201
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 Re: (DC) Sutch Reborn
Oh you want to get v8.6 working. You told me not to bother looking at the problems in that  EDIT Hey, no :p smiley here? Weird! EDIT2 Misnomer's right, a case-sensitive smiley. Yes, PM me a link to download the ESP, and I'll look into it over the next week or two. So the problem is a massive FPS drop around the city of Sutch in the Tamriel worldspace, possibly due to AI?
Last edited by Vorians on Sun Oct 25, 2009 6:39 pm, edited 2 times in total.
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| Sun Oct 25, 2009 8:04 am |
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Misnomer
Disciple
Joined: Mon Feb 16, 2009 10:01 pm Posts: 982
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 Re: (DC) Sutch Reborn
A note on your edit:  (it's a capital P) 
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| Sun Oct 25, 2009 2:47 pm |
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Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2110
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 Re: (DC) Sutch Reborn
the orginal crash... the one that rendered 8.6 usless... was given by giskard actuly... he pointed to an issue with some ai target, and after doing a mass copy and paste, creation of multiple guards ai, was the only change from the previous version... so i KNOW the issue in 8.6 had to due with the guards ai... so i restored that to version 8.5  and i was able to get it to run, always slow downs (with only dcrp, ob, and sutch installed) around the plaza... but a massive fps hit, and ctd wen entering the upper plaze near the chaple.... the reason i know its not a constant error, is trial two, allowed me to get closer to the chaple, and trail 3 allowed me to start up the path to the gate, leading to the docks... i will upload the file tomorrow (as it is late tonight) and let u see if u can find something... i know it will have all the dirty errors u remvoed from sutch reborn 8.2, due to the fact that Sutch Redux v8.5 comes from a merge of my sutch reborn, and onras sutch redux mods... ( i shouldnt have merged them, but at the time seemed like a good idea... in realitly... really wasnt....) thanks mate
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| Mon Oct 26, 2009 2:05 am |
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Lalwende
Oracle
Joined: Sun Mar 01, 2009 9:15 pm Posts: 1425
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 Re: (DC) Sutch Reborn
Was there any progress in putting your Redux mod to work?
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| Mon Dec 07, 2009 5:21 pm |
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Vorians
Kinsman
Joined: Mon Feb 23, 2009 8:45 pm Posts: 201
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 Re: (DC) Sutch Reborn
I cleaned the ESP and sent it back to Scythe about a month ago, but unsurprisingly Scythe has been just a tad busy (with his 1000+ separate mod projects), which I'm guessing is the reason he hasn't yet told me whether I need to take a closer look at the ESP.
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| Mon Dec 07, 2009 6:18 pm |
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Lalwende
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 Re: (DC) Sutch Reborn
I see. You're right, it's not at all unusual  Thanks for the update though!
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| Mon Dec 07, 2009 6:28 pm |
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Scythe
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Joined: Tue Feb 17, 2009 4:10 am Posts: 2110
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 Re: (DC) Sutch Reborn
*error message 1056* the unit "Scythe" which with u speak has overloaded, and needs time to cool down, please check back in 24 hours. lol  i am overloaded as of late... vor... i remember running ur esp.... i do not remember the exact results off the top of my head.... i will go back and double check the results again asap.. im working on sutch, county sutch, wolfs gate, a saints tale II, and the city of kor.... all these projects are beging to overload the sytem  just a notice... Sutch - needs updating, and like u said cleaning, and other things  County sutch - an actul project im trying to create Wolfs gate - it is... damaged... not sure becuase of what.. instant crash if u go to the city without ka installed... even with the cleaned version... will check more into the other versions i have of the mod (might not have installled the clean version  ) also i need to look into KR, and No kvatch rebuilding mod versions... then a saints tale, and the city of kor is my other project (city of kor is a part of a saints tale....) sorry bout that vor... i am truley working on it  thanks for the patience...
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| Mon Dec 07, 2009 9:12 pm |
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Vorians
Kinsman
Joined: Mon Feb 23, 2009 8:45 pm Posts: 201
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 Re: (DC) Sutch Reborn
Scythe wrote: Wolfs gate - it is... damaged... not sure becuase of what.. instant crash if u go to the city without ka installed... even with the cleaned version... will check more into the other versions i have of the mod (might not have installled the clean version  ) That should be fixable, if you want me to take a look. Scythe wrote: sorry bout that vor... i am truley working on it  thanks for the patience... No need to apologise, I was certain that you'd contact me when you had the time 
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| Tue Dec 08, 2009 5:52 pm |
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Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2110
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 Re: (DC) Sutch Reborn
haha wonderful news  although i think i will still redo the mod at some point in time (its not quite to my likeing still after all this time) but i belive a fix would be needed sooner than later... since only the few that have ka can use it atm... but its not first priority... although sutch is  well county sutch, not sutch redux i asked you to look into  i was testing yesterday, and ctd'd for some unknown reason, i was not able to retest becuase of rl duties (they seem to be piling on as of late)
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| Tue Dec 08, 2009 9:10 pm |
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