| Welcome |
|
Welcome to the Dragon Captions forum
You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. In addition, registered members also see less advertisements. Registration is fast, simple, and absolutely free, so please, join our community today! |
| Author |
Message |
|
Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2095
Has thanked: 1 time
Have thanks: 2 time
|
 Re: (DC) Sutch Reborn
okay, i ran the tes4load gen myself... now my issue is... i dont see how to generate quads... like the where the menus and stuff is for that, i guess i should keep looking  thanks for the info mate, i willl look int again the info for the quad... as for the buildings... couldnt the orginal _far mesh for it be reconsided by the game? or would i have to duplicate it and place it in the same folder as the retextured castle nif... sorry to sound stupid on this  but i honetly lack any knoweldge of this area
_________________
 One Life, One Honor, Protect and Serve
|
| Thu Jan 28, 2010 9:14 pm |
|
 |
|
Vorians
Kinsman
Joined: Mon Feb 23, 2009 8:45 pm Posts: 201
Has thanked: 0 time
Have thanks: 0 time
|
 Re: (DC) Sutch Reborn
For the land quad I don't really know how to generate it, sorry. If I was to guess, I'd say "World > Heightmap Editing > Tamriel" then "File > Generate LOD > Full". If I'm right (no clue if I am!) then presumably this would generate new land quads for every quad in the worldspace since there is no option to specify a single quad. This seems unlikely to me, I would expect to be able to specify, so this could be bad info I've just given - there are something like 36 land quads in the Tamriel worldspace, and you only want one of them. Be aware that however this is done, it does take a LONG time, and your PC must NOT be used to do ANYTHING else while it is running, otherwise the process gets corrupted or the CS crashes and you end up with a bad LOD mesh. BTW these files reside in Meshes\Landscape\LOD\ Ooh, a tutorial: http://cs.elderscrolls.com/constwiki/in ... D_TutorialBefore going to any effort though, do make sure you truly need to do this - it's a big headache to create land quads, and because they are so big, they cover MANY cells in a worldspace, thus there is a high chance of conflicting with any other mod which requires land quads. For the _far meshes, you need to duplicate them. _Far meshes work by being the exact same filename as the full LOD version, plus "_far" on the end of the filename. So for e.g. "BigHouse.nif" would need a corresponding file named "BigHouse_far.nif" for it to appear VWD after running TES4LODGen. Of course they also need to be in the same directory too! If you've got a retextured vanilla mesh, then find the vanilla mesh's _far mesh, copy it into the folder where your retextured version is, and rename it to match the name of your retextured version. That's the easy bit. The harder part is optional, and involves also copying the vanilla _far mesh's texture to a new folder, redirecting the renamed _far mesh's texture path, and editing the texture to more closely match the retexture of the "BigHouse.nif" mesh. If you aren't able to edit textures, then just leave it with the vanilla low LOD texture - it will be the right shape at least.
|
| Fri Jan 29, 2010 10:26 am |
|
 |
|
Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2095
Has thanked: 1 time
Have thanks: 2 time
|
 Re: (DC) Sutch Reborn
exactly, at least it will be the right shape  will get on that for this evening wen i get home, and get some time... as for the quad, i alredy generated a full land quad  so i can go serach for the quad u specified... and see if that works for me  thanks for all the help on this mate... if this dosnt work i will be looking depper into the tutuorial that u sent ( i orginaly did the generation like u sugested....) so i will test these new quads tonight thanks mate
_________________
 One Life, One Honor, Protect and Serve
|
| Fri Jan 29, 2010 12:04 pm |
|
 |
|
Lefty Scaevola
Kinsman
Joined: Fri Jul 03, 2009 10:05 pm Posts: 138 Location: San Antonio, TX
Has thanked: 0 time
Have thanks: 0 time
|
 Re: (DC) Sutch Reborn
Bug report: version 9.0
In the Unholy Shrine of Sanguine (where you are near the end of the Son of the Green Owl quest) Looting either the swords or shield from the Elite Black Band Bandits (the Black Band Golden Swords can be looted only from the body, you cannot pick it up from the floor, the shield are Ebony Shields dropped by said Elite Black Band Bandits) can cause 21lbs of encumbrance to be added to you, remaining even after a player.removeallitems. I replicated this several times over. It occurs with about 30% of such items looted. Michael Sutch's ebony shield is safe.
can fix it either: go back to a save before you pick one up or if you have no convenient save, turn off the .esp, then make a new save, then turn on the .esp and start the mod over. I have tested both of these.
I have not had this occur with swords from the bodies of later Elite Black Band Bandits (who seem to be different also in that they do not drop their shields when killed)
I am running about 150 mods, with Sutch Reborn and the the Verona House/Sutch patch running last.
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
|
| Sun Apr 18, 2010 8:11 pm |
|
 |
|
Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2095
Has thanked: 1 time
Have thanks: 2 time
|
 Re: (DC) Sutch Reborn
you wouldnt happen to be related to a certain roman would you? haha
i posted a thought or two on this on the nexus thread... im not sure exactly how you would fix that... other than completly redoing the invantories of those bandits...
best just avoid such things til county sutch is out...
_________________
 One Life, One Honor, Protect and Serve
|
| Sun Apr 18, 2010 10:53 pm |
|
 |
|
Lefty Scaevola
Kinsman
Joined: Fri Jul 03, 2009 10:05 pm Posts: 138 Location: San Antonio, TX
Has thanked: 0 time
Have thanks: 0 time
|
 Re: (DC) Sutch Reborn
Lefty Scaevola (Gaius Mucius Scaevola) is indeed a particular Roman, who won a war against the Etruscans with a one man bluff, and is my most common identity (for my good persona) on the net.
Rather than fixing it, you might just write a version of my warning into the large description. What I find strange is that it is not every time you loot one of those shield or swords, just some random chance for each one. I looted 9 items (one of the shields had fallen through the floor) in that room 4 times, getting result from 42lbs to 84lbs.
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
|
| Mon Apr 19, 2010 12:30 am |
|
 |
|
Lefty Scaevola
Kinsman
Joined: Fri Jul 03, 2009 10:05 pm Posts: 138 Location: San Antonio, TX
Has thanked: 0 time
Have thanks: 0 time
|
 Re: (DC) Sutch Reborn
You get a message something like "You do not want a Black Band weapon in your inventory" when try (and cannot) pick up one of the Black Band Golden Swords from the ground. Maybe they were adapted from Arena version Ebony Long Swords. In the Arena, I do not recall ever having encountered an Arena weapon still in the inventory rather than out, and the combatant body is tagged to not let you loot anyway. Therefore I have not encountered what would happen if you found an arena weapon in the inventory of a non area combatant.
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
|
| Mon Apr 19, 2010 12:37 am |
|
 |
|
Lefty Scaevola
Kinsman
Joined: Fri Jul 03, 2009 10:05 pm Posts: 138 Location: San Antonio, TX
Has thanked: 0 time
Have thanks: 0 time
|
 Re: (DC) Sutch Reborn
Ok, I found a way to get a text list of my mods out of the OBMM
Easy_Companion_Share.esm CM Partners.esm Windfall.esm _Ren_BeautyPack_full.esm Cobl Main.esm Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp UOP Vampire Aging & Face Fix.esp Banes_Artifacts_for_Adventurers.esp Banes_Artifacts_for_Adventurers_2.esp KDDwemerSpectacles.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp 300_Combat Sounds.esp ExnemRuneskulls.esp ExnemEC_Warrior01.esp Elegant Vests.esp Update My Statue.esp ImperialCityHouse.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp N's Balanced Weaponry - Archery.esp Villages1.1.esp N's Balanced Weaponry - Katanas.esp N's Balanced Weaponry - Melee.esp White Tower v0.8.esp 300_KillTheDB.esp Knights.esp Knights - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCThievesDen - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp FightersGuildContracts.esp ktx_FlameAtronachArmor.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp HeartOftheDead.esp _Ren_BeautyPack_onlyhairs.esp _Ren_BeautyPack_full.esp Improved Water.esp ExnemEyeCandy.esp Anoicaar.esp WhiteRoseRiverFarm.esp DLCShiveringIsles.esp To Feed an Empire - Wickmere Farm.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp ArianaTrudeaux.esp 300_White Stallion 4.esp Origin of the Mages Guild.esp KvatchAftermath.esp bartholm.esp TheElderCouncil.esp TheElderCouncil_TempleOfTheOne.esp Princess Sheogorath Palace.esp The Lost Spires.esp TelValus1pt1c.esp Valley_View_Estate.esp Castle_Highrock.esp EALeyla.esp DASakura.esp DAIsrithr.esp CompanionshipRing.esp DibellaTempleWillowLakeVillagev1.esp Border-Region-disabled.esp Castle_Knightstone.esp Sonia.esp OldCrowInn.esp shiveringislesdoorusable.esp Shezrie's Villages.esp SLPD_Ponytail.esp Is It Safe.esp Fall Hair Wig - DV.esp Fall Hair Wig - EV.esp Expanded Hotkeys and Spell Delete v1.0.esp Expanded Hotkeys Brief Equip Message.esp AncientTowers.esp CM Partners.esp CM Partners Extra NPCs.esp CM Partners Marker NPCs.esp CM Partners More NPCs.esp CM Partners NPC.esp CM Partners Special NPCs.esp AsharasCMPartners.esp DAXendersAngels.esp DACog-Rein.esp Ithilwhen.esp GG_Valeria_Revived.esp CM_Dragonchixx.esp StockClothingArmor-forExnems.esp DADark Seducers.esp DAGolden Saint.esp CREmma.esp Companion Neeshka.esp Saerileth.esp RhiannaII.esp DAMeridiaKatrina.esp Tamara.esp Castle_Almgard-V2.esp Castle_Seaview.esp BuyUmbacanoManor.esp Cobl Glue.esp Cobl Races.esp Cobl Tweaks.esp Cobl Si.esp Shadowcrest_Vineyard_COBL.esp Shadowcrest_Vineyard_GuardCOBL.esp Universal_Armor_Stands.esp Salmo the Baker, Cobl.esp Reznod_Mannequin.esp TOTW.esp TOTWfurn.esp TOTWcamp.esp Short Grass V3.esp Windfall.esp Lake Canulus Village.esp Vergayun.esp Castle_Domrose_V1.2.esp Faregyl.esp CM Solace.esp Reaper's Coldstone Town.esp Valhalla Asgardia.esp Adaman Fortress.esp CM Tiff.esp CMRevvan.esp CMTorelah.esp CMTyll.esp CMTirah.esp CMGea.esp CM Lorn.esp CM Partners 20 Pack.esp SonjaCMRen.esp runestone.esp HoarfrostCastle.esp MountainTower.esp Feldscar.esp Region Revive - Lake Rumare.esp VHBloodlines 1.2.esp AFK_Weye.esp Rumare-AFK_Weye Patch.esp GlenvarCastle.esp LetThePeopleDrink.esp RR - LTPDPatch.esp (DC) Sutch Reborn.esp VeronaHouse-SutchReborn patch.esp
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
|
| Mon Apr 19, 2010 12:50 am |
|
 |
|
Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2095
Has thanked: 1 time
Have thanks: 2 time
|
 Re: (DC) Sutch Reborn
intersting point mate, now that u bring up the note... i belive you might be right... i think i did use a version of the arena armor/weapons to prevent the player from takeing them... now why they would give you continuous weight... and weireder... its random at that... i would have no clue on... as for the fix... i think you are right... just put up a warning and be done with it is our best option... thanks for pointing this out mate 
_________________
 One Life, One Honor, Protect and Serve
|
| Mon Apr 19, 2010 10:46 am |
|
 |
|
Lefty Scaevola
Kinsman
Joined: Fri Jul 03, 2009 10:05 pm Posts: 138 Location: San Antonio, TX
Has thanked: 0 time
Have thanks: 0 time
|
 Re: (DC) Sutch Reborn
Possible bug: Stages 90 and 120 of sutchbiuld6 (The Curse of a Soul's Bane) would not trigger for me, but that may be because I had used a teleport/mark/recall to dump off loot and return to Kato, which I suspect can sometimes mess up triggers.
_________________ …the folk of Beor were more steadfast in endurance of hardship and sorrow, slow to tears or laughter; their fortitude needed no hope to sustain it.
|
| Mon Apr 19, 2010 2:27 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|