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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Location: New Jersey, USA
Has thanked: 45 time
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 Re: Sky Haven Temple Upfrade
MeetingDelphine is an optional quest. If you are siding with the Greybeards you may not want to doit this play through. http://steamcommunity.com/sharedfiles/f ... /?id=13098 URL for the mod. Just figured out how to copy the URLs from Steam.
_________________
 Once a rogue always a rogue.
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| Tue Feb 21, 2012 3:36 pm |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Reputation: 5
Location: New Jersey, USA
Has thanked: 45 time
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 Re: Sky Haven Temple Upfrade
I have lowered the lights a little The change in lighting according to the time of day is working. Now for the hard work. Much learning is needed by me.
_________________
 Once a rogue always a rogue.
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| Tue Feb 21, 2012 7:41 pm |
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Kosh
Acolyte
Joined: Mon Feb 23, 2009 9:58 pm Posts: 475
Activity Points: 345
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 Re: Sky Haven Temple Upfrade
Have not been that far in the M.Q. yet as well. Nice yo hear that you are making progress. Two Thumbs Up!
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| Tue Feb 21, 2012 9:25 pm |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Reputation: 5
Location: New Jersey, USA
Has thanked: 45 time
Have thanks: 14 time
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 Re: Sky Haven Temple Upfrade
You can go to the temple by doing the following. Either in game or at the menu where you load your game enter the console and type the following: coc skyhaventemple
I suggest you do it before installing the mod so you can compare the lighting of the orginal and that of the mod. Do not save, just look and let me know what you think.
_________________
 Once a rogue always a rogue.
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| Wed Feb 22, 2012 4:34 am |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Reputation: 5
Location: New Jersey, USA
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Have thanks: 14 time
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 Re: Sky Haven Temple Upfrade
I am working on adding rooms. For some reason it is harder than I thought it would be. Snap to grid and angle don't seem to be working very well.
_________________
 Once a rogue always a rogue.
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| Thu Feb 23, 2012 2:24 pm |
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Nowena
Draconic Admin
Joined: Fri Feb 27, 2009 8:08 am Posts: 1982
Activity Points: 840
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 Re: Sky Haven Temple Upfrade
I recommend browsing the threads of Skyrim Modding forums in TEG. Someone else was complaining about that and there was a bit of discussion about how to fix it. I think Giskard had some suggestions.
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| Fri Feb 24, 2012 2:44 am |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Location: New Jersey, USA
Has thanked: 45 time
Have thanks: 14 time
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 Re: Sky Haven Temple Upfrade
I saw his comments on it and thought I had reset my preferences to what he said unless the CK reset things. Emu also had some suggestions I will check. / I have one room built and an entrance hallway. If I can fix the snap to grid the other rooms should be easy. Then add stuff to the rooms and then connect them up to the temple. One room will be for the Dragonborn. Fancy stuff. Hey am I one smart cookie. I copied it to WP.  Should do that with the Navimesh tutorial. Then I can make it easier to read. That I will need to read over and over.
_________________
 Once a rogue always a rogue.
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| Fri Feb 24, 2012 3:01 am |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Reputation: 5
Location: New Jersey, USA
Has thanked: 45 time
Have thanks: 14 time
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 Re: Sky Haven Temple Upfrade
Got the snap to grid working better. The new rooms are laid out. Three rooms, One for the Dragonborn, one to be a smithy, one general all purpose. Started decorating the Dragonborn room, got a working fireplace.  Finding what I want in the CK is not easy. The filter only works if you can come up with the right search word. I have to put in doors, regular doors and teleport doors. Need to Navimesh,  . I will try. I then need to put a roof on the rooms. I think a cave roof like the main hall of the temple has. If everything is correct, no gaps, holes or clipping, flickering then to work on adding Blades. At which time I am in serious trouble. 
_________________
 Once a rogue always a rogue.
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| Sun Feb 26, 2012 12:06 am |
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Nowena
Draconic Admin
Joined: Fri Feb 27, 2009 8:08 am Posts: 1982
Activity Points: 840
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 Re: Sky Haven Temple Upfrade
Loving watching your progress. You go, girl!  (Spending too much time on FB, I know.)
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| Sun Feb 26, 2012 5:44 pm |
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Nakia
Oracle
Joined: Mon Feb 23, 2009 9:31 pm Posts: 1753
Activity Points: 1115
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Reputation: 5
Location: New Jersey, USA
Has thanked: 45 time
Have thanks: 14 time
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 Re: Sky Haven Temple Upfrade
Another achieement, thanks to help from a friend. The added rooms and the main hall are now linked and the player can teleport back and forth. The bad news is that the door in the Sky Haven hall is in the wrong place but I think I can move it without wrecking anything. Still need to do a lot of work and the Navimesh thing.
_________________
 Once a rogue always a rogue.
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| Tue Feb 28, 2012 7:16 am |
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