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 sutch houses 
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Disciple
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Post Re: sutch houses
TheShamus wrote:
Misnomer wrote:
Every full moon they have a huge drum circle (sometimes I bring my didj)...that kind of place, is what I meant.

didj?.....as in didjeridoo?


Yes

A bard...I haven't the faintest idea where we would get one....anybody have a card, or a number ;)

Hehe, but a florist is a nice addition...if you need anymore ideas, I'm sure you'll get some :)

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Thu Aug 27, 2009 3:20 am
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Post Re: sutch houses
Hmm. I think an adventurist guild, perhaps meeting in the taxadermy shop or artifacts trader shop. I think it would be set up like a living room with a bar on one side and a huge fireplace with an animal head stuck over it. (trophy, you know) I think they would have meetings and discuss the latest new thing they would all love to get.


Thu Aug 27, 2009 8:04 am
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Post Re: sutch houses
i like that idea nowena, btu the house that is empty, is really small.. so im gonna put the flourist or candle maker in there, and move the others to somehwere else.

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Thu Aug 27, 2009 10:56 am
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Disciple
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Post Re: sutch houses
I like your adventurist guild idea, Nowena, even if it doesn't fit into the house Scythe is making, it's a good idea for something later. Every month when they talk about what they would love to get, that could be your quest. Turn in the animal of the month before anyone else and win gold and fame :)

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Thu Aug 27, 2009 5:04 pm
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Disciple

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Post Re: sutch houses
Scythe wrote:
hehe flower shop has been added to the list....



GOOD NEW :WOOT:

And I like Nowenas Idea :)

Yugi

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Thu Aug 27, 2009 7:08 pm
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Oracle
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Post Re: sutch houses
I like Nowena's idea too :)

Misnomer, a bard? I don't remember seeing one...

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Thu Aug 27, 2009 11:36 pm
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Acolyte

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Post Re: sutch houses
Lalwende wrote:
I like the doctor/healer idea. Although there is a chapel already but it can be for those "unholy" players. If you pay a fee, the doctor will lift a curse, cure a disease and take off poison...


Just make it a neutral warlock, he'll heal anyone for a price, plus as a bonus the guy could be a source of a quest or two (IE: he takes player on as an apprentence, the mages guild instantly becomes unfriendly to the player, the player does tasks, and trains, and over time gets various powerful spells (read: scripted or CS made, so more powerful, less magica than possible to create ingame) and prehaps some scripted effect spells.

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Fri Sep 18, 2009 5:31 pm
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Post Re: sutch houses
i think it will be an intersting idea to add a rouge warlock, or witch to sutch, and have quests for them, but if u join them, u cant join the sutch mages guild...

the sutch mages guild acts sepertly from the othre branches... if u are arch mages of the mages guild, the sutch guild will reconsie u as the governing head, but will not show u the respect the other guild halls will....

they act more closely with the archeology guild established by solan... than the mages guild

does add another idea for quests :)

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Fri Sep 18, 2009 9:26 pm
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Acolyte

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Post Re: sutch houses
Well another thing to add (tho more of a add it all over cyrodil than just sutch) would be indie groups of mages/warlocks and such, but not the generic 'conjurer' that attacks you in the woods at certain levels but rather actual responsible (to varrying degrees) groups that simply dont follow the guild in most things (IE: some may practice limited necromancy, with their key differnce being that they document everything they do involving necromancy for public review, IE: they only take bodies of criminals, those who sell their body once they have died, members that volunter to be necromanced once they die, prehaps 1-2 members that have become an lich.)

Also, this could turn into a case of the mages guild quests have a little RP possible in that you get assigned to look into some of these groups and have to decide how to deal with them, or even deal with them joining manimarco en mase if you kill to many (of the innocent ones at least).

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Sun Sep 20, 2009 12:04 am
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Post Re: sutch houses
that seems to be an idea more suted for its own mod my firend :) hehe

the intersting thing bout sutch is, its not completly an esm... but all its inteiors, and ppl are... so...... they can be used by any mod... but yes...

great ideas here mate :)

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Sun Sep 20, 2009 12:11 am
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