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Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2096
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 sutch houses
yes, there is one more small house in the sutch guild plaza... it is a small chorrol midle class hosue... so it dosnt have a lot of room to hold a full guild... but could work for a one person shop kinda deal...
i was thinking a candle maker, or maybe a scribe.
if anyone has any ideas let me know...
biulding
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| Wed Aug 19, 2009 10:59 am |
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TheShamus
Apprentice
Joined: Fri Apr 24, 2009 3:39 pm Posts: 37
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 Re: sutch houses
How about a surgeon's/doctor's guild, especially given the proximity to the fighting and archer guilds. Of course, that would be a new concept given the healing magical arts used in OB. What if they had minor healing abilities? Plus maybe alchemy too. Or if you used some of the healing mods like the bandage mod (sorry I would have to dig to find the name) this is where you buy your supplies.
The alternate would be an armourer/weaponmaker/smithy. Unless you already have one. And they would tend to be wealthier and in upper class house, unless proximity to the fighters guild forced them here.
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| Wed Aug 19, 2009 12:48 pm |
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Chuck-Norris
Acolyte
Joined: Tue Feb 24, 2009 2:58 pm Posts: 252 Location: Norway
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 Re: sutch houses
May be a "trading company" that handles the trade and gods that comes to the city, maybe with a warehouse. Unless you allready have somthing like it
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| Wed Aug 19, 2009 1:26 pm |
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Lalwende
Oracle
Joined: Sun Mar 01, 2009 9:15 pm Posts: 1425
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 Re: sutch houses
I like the doctor/healer idea. Although there is a chapel already but it can be for those "unholy" players. If you pay a fee, the doctor will lift a curse, cure a disease and take off poison...
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| Wed Aug 19, 2009 5:34 pm |
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TheShamus
Apprentice
Joined: Fri Apr 24, 2009 3:39 pm Posts: 37
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 Re: sutch houses
Lalwende wrote: I like the doctor/healer idea. Although there is a chapel already but it can be for those "unholy" players. If you pay a fee, the doctor will lift a curse, cure a disease and take off poison... Good angle, I play goody-goodies 99% of the time and never thought of that need.
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| Wed Aug 19, 2009 5:53 pm |
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Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2096
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 Re: sutch houses
hehe there is a conept there... im thinking that, that may prove useful...
as for chuck... the sutch trading company, is a sub divison of the imperial trading company... (just like the east empire company... the sutch trading co is anotehr one, just as kvatch trading co) only sutch trading company, is huge... its ran by a nord named hagard rejkein, and he is the one that everyone in the colonies, reprot to.. sutch has very little "county" on the mainland, but has a large number of islands off shore...
the upper class area is home to this nord, his estate, which is his warehouses, and brewery... then 2 other nobles estates... all centered around a statue tributed to saint ika, who gave his life to save the 10 surviros from the old city...
biulding
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| Wed Aug 19, 2009 8:15 pm |
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TheShamus
Apprentice
Joined: Fri Apr 24, 2009 3:39 pm Posts: 37
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 Re: sutch houses
Glad to help. Also the doctor/healer could be neutral, only motivated by money. Or may use unorthodox methods to heal, like taking someone else's life force (ok, so now they're evil) to heal you.
At least it breaks the "monopoly" cathedrals have on healing!!!!
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| Thu Aug 20, 2009 1:15 am |
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Scythe
Draconic Admin
Joined: Tue Feb 17, 2009 4:10 am Posts: 2096
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 Re: sutch houses
hehe that is an intersting idea... then i can place the scribe, or candlemaker eslwhere making the city bigger  biulding
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| Thu Aug 20, 2009 10:51 am |
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Lalwende
Oracle
Joined: Sun Mar 01, 2009 9:15 pm Posts: 1425
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 Re: sutch houses
Well, I play a good character 100 % of time but you guys on the forums make me think about evil ways as well 
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| Thu Aug 20, 2009 5:46 pm |
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Chuck-Norris
Acolyte
Joined: Tue Feb 24, 2009 2:58 pm Posts: 252 Location: Norway
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 Re: sutch houses
Lalwende wrote: Well, I play a good character 100 % of time but you guys on the forums make me think about evil ways as well  Come over to the dark side...we have candy!
_________________ Outside The new MMORPG Features -No monthly fee! -Massive world to explore -Incredible NPCAI -Over 56,400 characterss archetypes -Fully PvP -Highesy reselution graphics
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| Sun Aug 23, 2009 8:13 pm |
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