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 Wired problem with CURP 
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Kinsman
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Post Re: Wired problem with CURP
Nowena must be correct. I've looked at the CURP ESM and it doesn't even contain any potion named Silver Flask. The only explanation left is that you are using a mod dependent on the CURP ESM which replaces the Cure Disease potion with a Silver Flask potion, which obviously gets disabled whenever you disable the ESM.

raf747 wrote:
The version I was using wasnt the current version indeed. After downloading master file from www.tesnexus.com nothing changes. The formID of potion I got instead on Cure Disease is 05002483.


This Form ID relates to a potion in the ESM, but while it visually uses a silver flask mesh ( clutter\CyrodiilUpgradeOverhaul\jannixpotionsbottles\silverflask.nif ) and icon (CyrodiilUpgradeOverhaul\jannixpotionsbottles\silverflask.dds ) it is still named Cure Disease. I can't actually see in this thread that you have directly answered the question we've asked a few times: Is this flask NAMED Silver Flask in-game, or is it NAMED Cure Disease, and simply looks different, weighs different, and is worth different from the vanilla Cure Disease potion?

Finally, as has already been said, CURP ESM doesn't actually add anything into the game by itself, all it does is make available hundreds of objects (such as potions) for other mods to add into the game. Thus with a load order of just Oblivion.esm and CyrodiilUpgradeResourcePack.esm there is no way the vanilla Cure Disease potion can be appearing as a Silver Flask, not visually, not by name (unless you have installed a texture replacer mod for potions, which would make the vanilla Cure Disease appear as a silver flask - but still named Cure Disease - without the CURP ESM).


Wed Nov 11, 2009 9:50 am
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Post Re: Wired problem with CURP
Sorry for not beeing clear enough- the potion is still named Cure Disease, as it can be seen on the video I posted on Youtube. I do know that resource pack doesnt replace vanilla resources and it doesnt put anything into game by itself. But it looks that in my game somehow it does. If I start game with only Oblivion.esm and CyrodiilUpgradeResourcePack.esm active, Cure Disease potions I create are stil named Cure Disease, they work as Cure Disease but they look different, weigh different, and are worth different from the vanilla Cure Disease potions. :shock: I tried quite a few times disabling other mods and starting game from Wrye Bash or Oblivion Launcher. Im positive there weren't other mods active in load order. Even if I didnt notice a mod dependent on DCRP was active when I disabled esm/esp (but I couldnt miss a mod on every occasion) I guess Oblivion wouldnt start at all (no master present).
Before I posted on forum I looked into DCRP myself. I couldnt find anything that could explain this. My knowledge about mods is quite limited, so I decided to post here. Now it seems Im probably affected by a strange glitch in Oblivion engine.
@Scythe not sure if I understood your post correctly, did you get vanilla potion or silver flask look-like potion?


Thu Nov 12, 2009 9:08 pm
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Draconic Admin
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Post Re: Wired problem with CURP
i did not get a vinillia potion... i got a potion named "cure diease" (only spelled correctly :P)

it had a unique icon, i did not drop it to test what it looked like, and didnt not have a vinillia potion to compare it with :(

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Thu Nov 12, 2009 9:14 pm
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Post Re: Wired problem with CURP
the potion looks like a small litle vial, black with a red desgin, cork stoper on it...

the weight is 2, and the value 1, or vice versa...

i infected myself with vampiresim from the testing hall, and used this potion, and was cured...

so it apparntl works correctly....

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Thu Nov 12, 2009 9:51 pm
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Post Re: Wired problem with CURP
So it looks Im not only one affected, actually just wondering if anyone else tried to create Cure Disease themself?
I made a small experiment. I changed the name of the potion I got instead of vanilla one. Now if I made Cure Disease I got different potion again! Its FormID is 07002476 (I added some mods in the meantime. Id be 05002476 with my old load order) it looks different too.


Thu Nov 12, 2009 10:58 pm
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Post Re: Wired problem with CURP
hm... now that is quite strange...

i will go and look up these forums ids in the database (potion logs in the cs :P) and see what comes up... this is very strange indeed....

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Fri Nov 13, 2009 12:50 am
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Post Re: Wired problem with CURP
ok, Ive changed the names of every Cure Disease potion in DCRP. For example if the model looks like silver decanter I changed into 'Cure Disease in silver decanter' if it looks like silver flask -'Cure Disease in silver flask' etc.
Now Cure Disease potion i create are vanillas ones! Isn't it wired?


Fri Nov 13, 2009 1:29 am
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Post Re: Wired problem with CURP
that is very stange... i ahve no clue what kind of odd issues u are getting mate :P

but, if it is working now... im not complaining :P haha

take care mate :)

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Tue Nov 17, 2009 1:09 am
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